Files
android_development/tools/emulator/opengl/Android.mk
David 'Digit' Turner 47cbdfb291 emulator: opengl: remove debug traces.
You can still re-enable them by uncommenting one line in
development/tools/emulator/opengl/Android.mk

Change-Id: Ie0a640b6f3359b437aba40b124da0892defb00ef
2011-08-24 16:06:21 +02:00

114 lines
4.2 KiB
Makefile

# This is the top-level build file for the Android HW OpenGL ES emulation
# in Android.
#
# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
# build the following files.
#
# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
# stuff as well.
#
ifeq (true,$(BUILD_EMULATOR_OPENGL))
# By default, always build the gralloc.goldfish support library to ensure
# that SurfaceFlinger always uses our GLES emulation libraries. If you
# don't want this, explicitely set BUILD_EMULATOR_OPENGL_DRIVER to 'false'
# in your environment or your BoardConfig.mk. For the record, this should
# only be done for debugging specific applications and requires remoting
# the GL window from the emulator UI to be usable.
#
BUILD_EMULATOR_OPENGL_DRIVER ?= true
# Top-level for all modules
EMUGL_PATH := $(call my-dir)
# Directory containing common headers used by several modules
# This is always set to a module's LOCAL_C_INCLUDES
# See the definition of emugl-begin-module in common.mk
#
EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
# common cflags used by several modules
# This is always set to a module's LOCAL_CFLAGS
# See the definition of emugl-begin-module in common.mk
#
EMUGL_COMMON_CFLAGS := -DWITH_GLES2
# Uncomment the following line if you want to enable debug traces
# in the GLES emulation libraries.
# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
# Include common definitions used by all the modules included later
# in this build file. This contains the definition of all useful
# emugl-xxxx functions.
#
include $(EMUGL_PATH)/common.mk
# IMPORTANT: ORDER IS CRUCIAL HERE
#
# For the import/export feature to work properly, you must include
# modules below in correct order. That is, if module B depends on
# module A, then it must be included after module A below.
#
# This ensures that anything exported by module A will be correctly
# be imported by module B when it is declared.
#
# Note that the build system will complain if you try to import a
# module that hasn't been declared yet anyway.
#
# First, build the emugen host source-generation tool
#
# It will be used by other modules to generate wire protocol encode/decoder
# source files (see all emugl-gen-decoder/encoder in common.mk)
#
include $(EMUGL_PATH)/host/tools/emugen/Android.mk
include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk
include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
# System static libraries
include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
# System shared libraries
include $(EMUGL_PATH)/system/GLESv1/Android.mk
include $(EMUGL_PATH)/system/GLESv2/Android.mk
ifeq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
include $(EMUGL_PATH)/tests/ut_rendercontrol_enc/Android.mk
include $(EMUGL_PATH)/tests/gles_android_wrapper/Android.mk
else
include $(EMUGL_PATH)/system/gralloc/Android.mk
include $(EMUGL_PATH)/system/egl/Android.mk
endif
# Host static libraries
include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk
include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk
include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk
include $(EMUGL_PATH)/tests/ut_rendercontrol_dec/Android.mk
include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk
include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk
include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk
include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk
# Host shared libraries
include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk
# Host executables
include $(EMUGL_PATH)/host/renderer/Android.mk
# Host unit-test for the renderer. this one uses its own small
# EGL host wrapper.
include $(EMUGL_PATH)/tests/event_injector/Android.mk
include $(EMUGL_PATH)/tests/EGL_host_wrapper/Android.mk
include $(EMUGL_PATH)/tests/emulator_test_renderer/Android.mk
include $(EMUGL_PATH)/tests/ut_renderer/Android.mk
include $(EMUGL_PATH)/tests/translator_tests/MacCommon/Android.mk
include $(EMUGL_PATH)/tests/translator_tests/GLES_CM/Android.mk
include $(EMUGL_PATH)/tests/translator_tests/GLES_V2/Android.mk
endif # BUILD_EMULATOR_OPENGL == true