2D canvas DrawVertex to create a vector graphic background touch & keypad playable landscape & portrait for all known device sizes. All measurements in DP and nicely scaling. using xml drawables to rotate "dpad" arrow Change-Id: I995acaaf0935c13c03fcbcf974ce5af06f46780e
158 lines
4.6 KiB
Java
Executable File
158 lines
4.6 KiB
Java
Executable File
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.snake;
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import android.content.Context;
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import android.content.res.TypedArray;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.drawable.Drawable;
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import android.util.AttributeSet;
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import android.view.View;
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/**
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* TileView: a View-variant designed for handling arrays of "icons" or other drawables.
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*
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*/
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public class TileView extends View {
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/**
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* Parameters controlling the size of the tiles and their range within view. Width/Height are in
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* pixels, and Drawables will be scaled to fit to these dimensions. X/Y Tile Counts are the
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* number of tiles that will be drawn.
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*/
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protected static int mTileSize;
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protected static int mXTileCount;
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protected static int mYTileCount;
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private static int mXOffset;
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private static int mYOffset;
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private final Paint mPaint = new Paint();
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/**
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* A hash that maps integer handles specified by the subclasser to the drawable that will be
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* used for that reference
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*/
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private Bitmap[] mTileArray;
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/**
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* A two-dimensional array of integers in which the number represents the index of the tile that
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* should be drawn at that locations
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*/
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private int[][] mTileGrid;
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public TileView(Context context, AttributeSet attrs) {
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super(context, attrs);
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TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView);
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mTileSize = a.getDimensionPixelSize(R.styleable.TileView_tileSize, 12);
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a.recycle();
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}
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public TileView(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView);
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mTileSize = a.getDimensionPixelSize(R.styleable.TileView_tileSize, 12);
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a.recycle();
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}
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/**
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* Resets all tiles to 0 (empty)
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*
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*/
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public void clearTiles() {
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for (int x = 0; x < mXTileCount; x++) {
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for (int y = 0; y < mYTileCount; y++) {
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setTile(0, x, y);
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}
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}
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}
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/**
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* Function to set the specified Drawable as the tile for a particular integer key.
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*
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* @param key
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* @param tile
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*/
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public void loadTile(int key, Drawable tile) {
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Bitmap bitmap = Bitmap.createBitmap(mTileSize, mTileSize, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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tile.setBounds(0, 0, mTileSize, mTileSize);
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tile.draw(canvas);
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mTileArray[key] = bitmap;
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}
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@Override
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public void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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for (int x = 0; x < mXTileCount; x += 1) {
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for (int y = 0; y < mYTileCount; y += 1) {
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if (mTileGrid[x][y] > 0) {
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canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x * mTileSize,
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mYOffset + y * mTileSize, mPaint);
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}
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}
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}
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}
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/**
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* Rests the internal array of Bitmaps used for drawing tiles, and sets the maximum index of
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* tiles to be inserted
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*
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* @param tilecount
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*/
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public void resetTiles(int tilecount) {
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mTileArray = new Bitmap[tilecount];
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}
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/**
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* Used to indicate that a particular tile (set with loadTile and referenced by an integer)
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* should be drawn at the given x/y coordinates during the next invalidate/draw cycle.
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*
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* @param tileindex
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* @param x
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* @param y
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*/
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public void setTile(int tileindex, int x, int y) {
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mTileGrid[x][y] = tileindex;
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}
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@Override
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protected void onSizeChanged(int w, int h, int oldw, int oldh) {
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mXTileCount = (int) Math.floor(w / mTileSize);
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mYTileCount = (int) Math.floor(h / mTileSize);
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mXOffset = ((w - (mTileSize * mXTileCount)) / 2);
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mYOffset = ((h - (mTileSize * mYTileCount)) / 2);
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mTileGrid = new int[mXTileCount][mYTileCount];
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clearTiles();
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}
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}
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