- Now they are in ndkHelper:: name space - Changed module name to ndk_helper - Changed some static members to class var or stand alone function - Added syncronization for JNIHelper.cpp - For a documentation, I will work with doc writer for future improvement Change-Id: I0055061a4f53b1904cde2e0339550ee277b35fc5 Addressed most of feedbacks, - Switched coding standard to Chrome style - Update JNI helper, and documented - Fixed other issues that is pointed out Change-Id: Icc729a55ed8dd613759f34a3fc35cb4949d2d205
106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// Teapot Renderer.h
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// Renderer for teapots
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//--------------------------------------------------------------------------------
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#ifndef _TEAPOTRENDERER_H
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#define _TEAPOTRENDERER_H
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//--------------------------------------------------------------------------------
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// Include files
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//--------------------------------------------------------------------------------
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#include <jni.h>
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#include <errno.h>
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#include <vector>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <android/native_window_jni.h>
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#include <cpu-features.h>
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#define CLASS_NAME "android/app/NativeActivity"
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#define APPLICATION_CLASS_NAME "com/sample/teapot/TeapotApplication"
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#include "NDKHelper.h"
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#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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struct TEAPOT_VERTEX
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{
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float pos[3];
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float normal[3];
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};
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enum SHADER_ATTRIBUTES
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{
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ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_UV,
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};
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struct SHADER_PARAMS
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{
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GLuint program_;
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GLuint light0_;
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GLuint material_diffuse_;
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GLuint material_ambient_;
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GLuint material_specular_;
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GLuint matrix_projection_;
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GLuint matrix_view_;
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};
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struct TEAPOT_MATERIALS
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{
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float diffuse_color[3];
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float specular_color[4];
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float ambient_color[3];
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};
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class TeapotRenderer
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{
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int32_t num_indices_;
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int32_t num_vertices_;
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GLuint ibo_;
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GLuint vbo_;
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SHADER_PARAMS shader_param_;
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bool LoadShaders( SHADER_PARAMS* params, const char* strVsh, const char* strFsh );
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ndk_helper::Mat4 mat_projection_;
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ndk_helper::Mat4 mat_view_;
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ndk_helper::Mat4 mat_model_;
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ndk_helper::TapCamera* camera_;
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public:
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TeapotRenderer();
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virtual ~TeapotRenderer();
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void Init();
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void Render();
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void Update( float dTime );
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bool Bind( ndk_helper::TapCamera* camera );
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void Unload();
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void UpdateViewport();
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};
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#endif
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