238 lines
9.9 KiB
Java
238 lines
9.9 KiB
Java
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.basicaccessibility;
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import android.annotation.TargetApi;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.os.Build;
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import android.util.AttributeSet;
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import android.view.View;
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import android.view.accessibility.AccessibilityEvent;
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/**
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* Custom view to demonstrate accessibility.
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*
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* <p>This view does not use any framework widgets, so does not get any accessibility features
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* automatically. Instead, we use {@link android.view.accessibility.AccessibilityEvent} to provide accessibility hints to
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* the OS.
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*
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* <p>For example, if TalkBack is enabled, users will be able to receive spoken feedback as they
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* interact with this view.
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*
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* <p>More generally, this view renders a multi-position "dial" that can be used to select a value
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* between 1 and 4. Each time the dial is clicked, the next position will be selected (modulo
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* the maximum number of positions).
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*/
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public class DialView extends View {
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private static int SELECTION_COUNT = 4;
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private static float FONT_SIZE = 40f;
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private float mWidth;
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private float mHeight;
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private float mWidthPadded;
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private float mHeightPadded;
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private Paint mTextPaint;
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private Paint mDialPaint;
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private float mRadius;
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private int mActiveSelection;
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/**
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* Constructor that is called when inflating a view from XML. This is called
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* when a view is being constructed from an XML file, supplying attributes
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* that were specified in the XML file.
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*
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* <p>In our case, this constructor just calls init().
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*
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* @param context The Context the view is running in, through which it can
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* access the current theme, resources, etc.
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* @param attrs The attributes of the XML tag that is inflating the view.
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* @see #View(android.content.Context, android.util.AttributeSet, int)
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*/
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public DialView(Context context, AttributeSet attrs) {
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super(context, attrs);
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init();
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}
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/**
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* Helper method to initialize instance variables. Called by constructor.
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*/
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private void init() {
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// Paint styles used for rendering are created here, rather than at render-time. This
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// is a performance optimization, since onDraw() will get called frequently.
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mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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mTextPaint.setColor(Color.BLACK);
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mTextPaint.setStyle(Paint.Style.FILL_AND_STROKE);
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mTextPaint.setTextAlign(Paint.Align.CENTER);
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mTextPaint.setTextSize(FONT_SIZE);
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mDialPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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mDialPaint.setColor(Color.GRAY);
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// Initialize current selection. This will store where the dial's "indicator" is pointing.
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mActiveSelection = 0;
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// Setup onClick listener for this view. Rotates between each of the different selection
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// states on each click.
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//
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// Notice that we call sendAccessibilityEvent here. Some AccessibilityEvents are generated
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// by the system. However, custom views will typically need to send events manually as the
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// user interacts with the view. The type of event sent will vary, depending on the nature
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// of the view and how the user interacts with it.
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//
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// In this case, we are sending TYPE_VIEW_SELECTED rather than TYPE_VIEW_CLICKED, because
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// clicking on this view selects a new value.
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//
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// We will give our AccessibilityEvent further information about the state of the view in
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// onPopulateAccessibilityEvent(), which will be called automatically by the system
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// for each AccessibilityEvent.
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setOnClickListener(new OnClickListener() {
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@Override
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public void onClick(View v) {
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// Rotate selection to the next valid choice.
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mActiveSelection = (mActiveSelection + 1) % SELECTION_COUNT;
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// Send an AccessibilityEvent, since the user has interacted with the view.
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sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_SELECTED);
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// Redraw the entire view. (Inefficient, but this is sufficient for demonstration
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// purposes.)
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invalidate();
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}
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});
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}
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/**
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* This is where a View should populate outgoing accessibility events with its text content.
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* While this method is free to modify event attributes other than text content, doing so
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* should normally be performed in
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* {@link #onInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent)}.
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* <p/>
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* <p>Note that the behavior of this method will typically vary, depending on the type of
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* accessibility event is passed into it. The allowed values also very, and are documented
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* in {@link android.view.accessibility.AccessibilityEvent}.
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* <p/>
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* <p>Typically, this is where you'll describe the state of your custom view. You may also
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* want to provide custom directions when the user has focused your view.
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*
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* @param event The accessibility event which to populate.
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*/
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// BEGIN_INCLUDE (on_populate_accessibility_event)
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@Override
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@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
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public void onPopulateAccessibilityEvent(AccessibilityEvent event) {
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super.onPopulateAccessibilityEvent(event);
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// Detect what type of accessibility event is being passed in.
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int eventType = event.getEventType();
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// Common case: The user has interacted with our view in some way. State may or may not
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// have been changed. Read out the current status of the view.
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//
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// We also set some other metadata which is not used by TalkBack, but could be used by
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// other TTS engines.
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if (eventType == AccessibilityEvent.TYPE_VIEW_SELECTED ||
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eventType == AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED) {
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event.getText().add("Mode selected: " + Integer.toString(mActiveSelection + 1) + ".");
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event.setItemCount(SELECTION_COUNT);
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event.setCurrentItemIndex(mActiveSelection);
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}
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// When a user first focuses on our view, we'll also read out some simple instructions to
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// make it clear that this is an interactive element.
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if (eventType == AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED) {
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event.getText().add("Tap to change.");
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}
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}
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// END_INCLUDE (on_populate_accessibility_event)
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/**
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* This is called during layout when the size of this view has changed. If
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* you were just added to the view hierarchy, you're called with the old
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* values of 0.
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*
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* <p>This is where we determine the drawing bounds for our custom view.
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*
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* @param w Current width of this view.
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* @param h Current height of this view.
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* @param oldw Old width of this view.
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* @param oldh Old height of this view.
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*/
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@Override
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protected void onSizeChanged(int w, int h, int oldw, int oldh) {
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// Account for padding
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float xPadding = (float) (getPaddingLeft() + getPaddingRight());
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float yPadding = (float) (getPaddingTop() + getPaddingBottom());
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// Compute available width/height
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mWidth = w;
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mHeight = h;
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mWidthPadded = w - xPadding;
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mHeightPadded = h - yPadding;
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mRadius = (float) (Math.min(mWidth, mHeight) / 2 * 0.8);
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}
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/**
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* Render view content.
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*
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* <p>We render an outer grey circle to serve as our "dial", and then render a smaller black
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* circle to server as our indicator. The position for the indicator is determined based
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* on mActiveSelection.
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*
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* @param canvas the canvas on which the background will be drawn
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*/
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@Override
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protected void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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// Draw dial
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canvas.drawCircle(mWidth / 2, mHeight / 2, (float) mRadius, mDialPaint);
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// Draw text labels
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final float labelRadius = mRadius + 10;
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for (int i = 0; i < SELECTION_COUNT; i++) {
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float[] xyData = computeXYForPosition(i, labelRadius);
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float x = xyData[0];
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float y = xyData[1];
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canvas.drawText(Integer.toString(i + 1), x, y, mTextPaint);
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}
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// Draw indicator mark
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final float markerRadius = mRadius - 35;
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float[] xyData = computeXYForPosition(mActiveSelection, markerRadius);
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float x = xyData[0];
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float y = xyData[1];
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canvas.drawCircle(x, y, 20, mTextPaint);
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}
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/**
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* Compute the X/Y-coordinates for a label or indicator, given the position number and radius
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* where the label should be drawn.
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*
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* @param pos Zero based position index
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* @param radius Radius where label/indicator is to be drawn.
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* @return 2-element array. Element 0 is X-coordinate, element 1 is Y-coordinate.
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*/
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private float[] computeXYForPosition(final int pos, final float radius) {
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float[] result = new float[2];
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Double startAngle = Math.PI * (9 / 8d); // Angles are in radiansq
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Double angle = startAngle + (pos * (Math.PI / 4));
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result[0] = (float) (radius * Math.cos(angle)) + (mWidth / 2);
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result[1] = (float) (radius * Math.sin(angle)) + (mHeight / 2);
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return result;
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}
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}
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