This patch is a major rework of the build opengl-emulation build scripts. See README for details. In a nutshell, this introduces various functions that considerably simplify the declaration of the 26+ modules in this implementation, by handling auto-generation of sources and module imports/exports. Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
90 lines
3.2 KiB
Makefile
90 lines
3.2 KiB
Makefile
# This is the top-level build file for the Android HW OpenGL ES emulation
|
|
# in Android.
|
|
#
|
|
# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
|
|
# build the following files.
|
|
#
|
|
# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
|
|
# stuff as well.
|
|
#
|
|
ifeq (true,$(BUILD_EMULATOR_OPENGL))
|
|
|
|
# Top-level for all modules
|
|
EMUGL_PATH := $(call my-dir)
|
|
|
|
# Directory containing common headers used by several modules
|
|
# This is always set to a module's LOCAL_C_INCLUDES
|
|
# See the definition of emugl-begin-module in common.mk
|
|
#
|
|
EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
|
|
|
|
# Include common definitions used by all the modules included later
|
|
# in this build file. This contains the definition of all useful
|
|
# emugl-xxxx functions.
|
|
#
|
|
include $(EMUGL_PATH)/common.mk
|
|
|
|
# IMPORTANT: ORDER IS CRUCIAL HERE
|
|
#
|
|
# For the import/export feature to work properly, you must include
|
|
# modules below in correct order. That is, if module B depends on
|
|
# module A, then it must be included after module A below.
|
|
#
|
|
# This ensures that anything exported by module A will be correctly
|
|
# be imported by module B when it is declared.
|
|
#
|
|
# Note that the build system will complain if you try to import a
|
|
# module that hasn't been declared yet anyway.
|
|
#
|
|
|
|
# First, build the emugen host source-generation tool
|
|
#
|
|
# It will be used by other modules to generate wire protocol encode/decoder
|
|
# source files (see all emugl-gen-decoder/encoder in common.mk)
|
|
#
|
|
include $(EMUGL_PATH)/host/tools/emugen/Android.mk
|
|
include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk
|
|
include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
|
|
|
|
# System static libraries
|
|
include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
|
|
include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
|
|
include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
|
|
include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
|
|
include $(EMUGL_PATH)/tests/ut_rendercontrol_enc/Android.mk
|
|
|
|
# System shared libraries
|
|
include $(EMUGL_PATH)/system/GLESv1/Android.mk
|
|
include $(EMUGL_PATH)/system/egl/Android.mk
|
|
include $(EMUGL_PATH)/tests/gles_android_wrapper/Android.mk
|
|
|
|
include $(EMUGL_PATH)/system/gralloc/Android.mk
|
|
|
|
# Host static libraries
|
|
include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk
|
|
include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk
|
|
include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk
|
|
include $(EMUGL_PATH)/tests/ut_rendercontrol_dec/Android.mk
|
|
include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk
|
|
include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk
|
|
include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk
|
|
include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk
|
|
|
|
# Host shared libraries
|
|
include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk
|
|
|
|
# Host executables
|
|
include $(EMUGL_PATH)/host/renderer/Android.mk
|
|
|
|
# Host unit-test for the renderer. this one uses its own small
|
|
# EGL host wrapper.
|
|
include $(EMUGL_PATH)/tests/EGL_host_wrapper/Android.mk
|
|
include $(EMUGL_PATH)/tests/emulator_test_renderer/Android.mk
|
|
include $(EMUGL_PATH)/tests/ut_renderer/Android.mk
|
|
|
|
include $(EMUGL_PATH)/tests/translator_tests/MacCommon/Android.mk
|
|
include $(EMUGL_PATH)/tests/translator_tests/GLES_CM/Android.mk
|
|
include $(EMUGL_PATH)/tests/translator_tests/GLES_V2/Android.mk
|
|
|
|
endif # BUILD_EMULATOR_OPENGL == true
|