Files
android_development/tools/emulator/opengl/shared/OpenglOsUtils/osProcess.h
David 'Digit' Turner 4e6af749d5 emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)

Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
2011-09-20 15:58:41 +02:00

63 lines
1.3 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _OSUTILS_PROCESS_H
#define _OSUTILS_PROCESS_H
#ifdef _WIN32
#include <windows.h>
#endif
namespace osUtils {
class childProcess
{
public:
static childProcess *create(const char *p_cmdLine, const char *p_startdir);
~childProcess();
int getPID()
{
#ifdef _WIN32
return m_proc.dwProcessId;
#else
return(m_pid);
#endif
}
int tryWait(bool& isAlive);
bool wait(int *exitStatus);
private:
childProcess() {};
private:
#ifdef _WIN32
PROCESS_INFORMATION m_proc;
#else
int m_pid;
#endif
};
int ProcessGetPID();
int ProcessGetTID();
bool ProcessGetName(char *p_outName, int p_outNameLen);
int KillProcess(int pid, bool wait);
bool isProcessRunning(int pid);
} // of namespace osUtils
#endif