Files
android_development/tools/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp
Guy Zadikario 0536060b40 emulator opengl: guest/host rendering syncronization.
Added a return value for rcFlushWindowColorBuffer and
rcUpdateColorBuffer in order to make those calls to block
with a round-trip to the host. This is to make sure that
the color buffer is up-to-date before the flinger use it
for rendering.
Also added a call to the native windows's lock function after
EGL is attached and bound to render on the window. This call
was missed before.

This syncronization can be optimized by removing the round-trip
and insert sync primitive to the stream at every draw command that
reads from a color buffer to make the sync happen on the host
before rendering the color buffer and remove the need for the
guest to wait for that update.

Change-Id: I1c2d8bc407b69663e992a68d5aa755f19bbe0ec3
2011-06-25 16:56:08 +03:00

340 lines
8.4 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "renderControl_dec.h"
#include "FrameBuffer.h"
#include "FBConfig.h"
#include "EGLDispatch.h"
#include "GLDispatch.h"
#include "GL2Dispatch.h"
#include "ThreadInfo.h"
static const GLint rendererVersion = 1;
static GLint rcGetRendererVersion()
{
return rendererVersion;
}
static EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return EGL_FALSE;
}
*major = (EGLint)fb->getCaps().eglMajor;
*minor = (EGLint)fb->getCaps().eglMinor;
return EGL_TRUE;
}
static EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
const char *str = s_egl.eglQueryString(fb->getDisplay(), name);
if (!str) {
return 0;
}
int len = strlen(str) + 1;
if (!buffer || len > bufferSize) {
return -len;
}
strcpy((char *)buffer, str);
return len;
}
static EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
{
RenderThreadInfo *tInfo = getRenderThreadInfo();
if (!tInfo || !tInfo->currContext.Ptr()) {
return 0;
}
const char *str = NULL;
#ifdef WITH_GLES2
if (tInfo->currContext->isGL2()) {
str = (const char *)s_gl2.glGetString(name);
}
else {
#endif
str = (const char *)s_gl.glGetString(name);
#ifdef WITH_GLES2
}
#endif
if (!str) {
return 0;
}
int len = strlen(str) + 1;
if (!buffer || len > bufferSize) {
return -len;
}
strcpy((char *)buffer, str);
return len;
}
static EGLint rcGetNumConfigs(uint32_t* numAttribs)
{
if (numAttribs) {
*numAttribs = FBConfig::getNumAttribs();
}
return FBConfig::getNumConfigs();
}
static EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
{
int configSize = FBConfig::getNumAttribs();
int nConfigs = FBConfig::getNumConfigs();
uint32_t neededSize = (nConfigs + 1) * configSize * sizeof(GLuint);
if (!buffer || bufSize < neededSize) {
return -neededSize;
}
FBConfig::packConfigsInfo(buffer);
return nConfigs;
}
static EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return FBConfig::chooseConfig(fb, attribs, configs, configs_size);
}
static EGLint rcGetFBParam(EGLint param)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
EGLint ret = 0;
switch(param) {
case FB_WIDTH:
ret = fb->getWidth();
break;
case FB_HEIGHT:
ret = fb->getHeight();
break;
case FB_XDPI:
ret = 72; // XXX: should be implemented
break;
case FB_YDPI:
ret = 72; // XXX: should be implemented
break;
case FB_FPS:
ret = 60;
break;
case FB_MIN_SWAP_INTERVAL:
ret = 1; // XXX: should be implemented
break;
case FB_MAX_SWAP_INTERVAL:
ret = 1; // XXX: should be implemented
break;
default:
break;
}
return ret;
}
static uint32_t rcCreateContext(uint32_t config,
uint32_t share, uint32_t glVersion)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
HandleType ret = fb->createRenderContext(config, share, glVersion == 2);
return ret;
}
static void rcDestroyContext(uint32_t context)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyRenderContext(context);
}
static uint32_t rcCreateWindowSurface(uint32_t config,
uint32_t width, uint32_t height)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return fb->createWindowSurface(config, width, height);
}
static void rcDestroyWindowSurface(uint32_t windowSurface)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyWindowSurface( windowSurface );
}
static uint32_t rcCreateColorBuffer(uint32_t width,
uint32_t height, GLenum internalFormat)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return fb->createColorBuffer(width, height, internalFormat);
}
static void rcDestroyColorBuffer(uint32_t colorbuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyColorBuffer( colorbuffer );
}
static int rcFlushWindowColorBuffer(uint32_t windowSurface)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return -1;
}
fb->flushWindowSurfaceColorBuffer(windowSurface);
return 0;
}
static void rcSetWindowColorBuffer(uint32_t windowSurface,
uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
}
static EGLint rcMakeCurrent(uint32_t context,
uint32_t drawSurf, uint32_t readSurf)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return EGL_FALSE;
}
bool ret = fb->bindContext(context, drawSurf, readSurf);
return (ret ? EGL_TRUE : EGL_FALSE);
}
static void rcFBPost(uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->post(colorBuffer);
}
static void rcFBSetSwapInterval(EGLint interval)
{
// XXX: TBD - should be implemented
}
static void rcBindTexture(uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->bindColorBufferToTexture(colorBuffer);
}
static EGLint rcColorBufferCacheFlush(uint32_t colorBuffer,
EGLint postCount, int forRead)
{
// XXX: TBD - should be implemented
return 0;
}
static void rcReadColorBuffer(uint32_t colorBuffer,
GLint x, GLint y,
GLint width, GLint height,
GLenum format, GLenum type, void* pixels)
{
// XXX: TBD - should be implemented
}
static int rcUpdateColorBuffer(uint32_t colorBuffer,
GLint x, GLint y,
GLint width, GLint height,
GLenum format, GLenum type, void* pixels)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return -1;
}
fb->updateColorBuffer(colorBuffer, x, y, width, height, format, type, pixels);
return 0;
}
void initRenderControlContext(renderControl_decoder_context_t *dec)
{
dec->set_rcGetRendererVersion(rcGetRendererVersion);
dec->set_rcGetEGLVersion(rcGetEGLVersion);
dec->set_rcQueryEGLString(rcQueryEGLString);
dec->set_rcGetGLString(rcGetGLString);
dec->set_rcGetNumConfigs(rcGetNumConfigs);
dec->set_rcGetConfigs(rcGetConfigs);
dec->set_rcChooseConfig(rcChooseConfig);
dec->set_rcGetFBParam(rcGetFBParam);
dec->set_rcCreateContext(rcCreateContext);
dec->set_rcDestroyContext(rcDestroyContext);
dec->set_rcCreateWindowSurface(rcCreateWindowSurface);
dec->set_rcDestroyWindowSurface(rcDestroyWindowSurface);
dec->set_rcCreateColorBuffer(rcCreateColorBuffer);
dec->set_rcDestroyColorBuffer(rcDestroyColorBuffer);
dec->set_rcSetWindowColorBuffer(rcSetWindowColorBuffer);
dec->set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer);
dec->set_rcMakeCurrent(rcMakeCurrent);
dec->set_rcFBPost(rcFBPost);
dec->set_rcFBSetSwapInterval(rcFBSetSwapInterval);
dec->set_rcBindTexture(rcBindTexture);
dec->set_rcColorBufferCacheFlush(rcColorBufferCacheFlush);
dec->set_rcReadColorBuffer(rcReadColorBuffer);
dec->set_rcUpdateColorBuffer(rcUpdateColorBuffer);
}