Files
android_development/ndk/sources/android/helper/gestureDetector.h
Hak Matsuda 5d1c91fb75 cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
2013-10-28 11:41:58 +08:00

144 lines
4.3 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// gestureDetector.h
//--------------------------------------------------------------------------------
#ifndef GESTUREDETECTOR_H_
#define GESTUREDETECTOR_H_
#include <vector>
#include <android/sensor.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#include <android/native_window_jni.h>
#include "JNIHelper.h"
#include "vecmath.h"
//--------------------------------------------------------------------------------
// Constants
//--------------------------------------------------------------------------------
const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
const int32_t TAP_TIMEOUT = 180 * 1000000;
const int32_t DOUBLE_TAP_SLOP = 100;
const int32_t TOUCH_SLOP = 8;
#define GESTURE_STATE_NONE (0)
#define GESTURE_STATE_START (1)
#define GESTURE_STATE_MOVE (2)
#define GESTURE_STATE_END (4)
#define GESTURE_STATE_ACTION (GESTURE_STATE_START | GESTURE_STATE_END)
typedef int32_t GESTURE_STATE;
/******************************************************************
* Base class of Gesture Detectors
* GestureDetectors handles input events and detect gestures
* Note that different detectors may detect gestures with an event at
* same time. The caller needs to manage gesture priority accordingly
*
*/
class GestureDetector
{
protected:
float _fDpFactor;
public:
GestureDetector();
virtual ~GestureDetector() {}
virtual void setConfiguration(AConfiguration* config);
virtual GESTURE_STATE detect(const AInputEvent* motion_event) = 0;
};
/******************************************************************
* Tap gesture detector
* Returns GESTURE_STATE_ACTION when a tap gesture is detected
*
*/
class TapDetector : public GestureDetector
{
private:
int32_t _iDownPointerID;
float _fDownX;
float _fDownY;
public:
TapDetector() {}
virtual ~TapDetector() {}
virtual GESTURE_STATE detect(const AInputEvent* motion_event);
};
/******************************************************************
* Pinch gesture detector
* Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
*
*/
class DoubletapDetector : public GestureDetector
{
private:
TapDetector _tapDetector;
int64_t _lastTapTime;
float _fLastTapX;
float _fLastTapY;
public:
DoubletapDetector() {}
virtual ~DoubletapDetector() {}
virtual GESTURE_STATE detect(const AInputEvent* motion_event);
virtual void setConfiguration(AConfiguration* config);
};
/******************************************************************
* Double gesture detector
* Returns pinch gesture state when a pinch gesture is detected
* The class handles multiple touches more than 2
* When the finger 1,2,3 are tapped and then finger 1 is released,
* the detector start new pinch gesture with finger 2 & 3.
*/
class PinchDetector : public GestureDetector
{
private:
int32_t findIndex( const AInputEvent* event, int32_t iID );
const AInputEvent* _event;
std::vector<int32_t> _vecPointers;
public:
PinchDetector() {}
virtual ~PinchDetector() {}
virtual GESTURE_STATE detect(const AInputEvent* event);
bool getPointers( vec2& v1, vec2& v2 );
};
/******************************************************************
* Drag gesture detector
* Returns drag gesture state when a drag-tap gesture is detected
*
*/
class DragDetector : public GestureDetector
{
private:
int32_t findIndex( const AInputEvent* event, int32_t iID );
const AInputEvent* _event;
std::vector<int32_t> _vecPointers;
public:
DragDetector() {}
virtual ~DragDetector() {}
virtual GESTURE_STATE detect(const AInputEvent* event);
bool getPointer( vec2& v );
};
#endif /* GESTUREDETECTOR_H_ */