Files
android_development/ndk/sources/android/helper/shader.cpp
Hak Matsuda 5d1c91fb75 cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
2013-10-28 11:41:58 +08:00

152 lines
4.1 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "shader.h"
#include "JNIHelper.h"
#define DEBUG (1)
bool shader::compileShader(GLuint *shader, const GLenum type,
const char *strFileName, const std::map<std::string, std::string>& mapParameters)
{
std::vector<uint8_t> data;
bool b = JNIHelper::readFile(strFileName, data);
if (!b)
{
LOGI("Can not open a file:%s", strFileName);
return false;
}
//Fill-in parameters
std::string str(data.begin(), data.end());
std::map<std::string, std::string>::const_iterator it = mapParameters.begin();
std::map<std::string, std::string>::const_iterator itEnd = mapParameters.end();
while( it != itEnd )
{
size_t pos = 0;
while( (pos = str.find( it->first, pos )) != std::string::npos )
{
str.replace( pos, it->first.length(), it->second );
pos += it->second.length();
}
it++;
}
std::vector<uint8_t> v( str.begin(), str.end() );
str.clear();
return shader::compileShader( shader, type, v );
}
bool shader::compileShader(GLuint *shader, const GLenum type,
const GLchar *source, const int32_t iSize)
{
if( source == NULL || iSize <= 0 )
return false;
*shader = glCreateShader(type);
glShaderSource(*shader, 1, &source, &iSize); //Not specifying 3rd parameter (size) could be troublesome..
glCompileShader(*shader);
#if defined(DEBUG)
GLint logLength;
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
GLchar *log = (GLchar *) malloc(logLength);
glGetShaderInfoLog(*shader, logLength, &logLength, log);
LOGI("Shader compile log:\n%s", log);
free(log);
}
#endif
GLint status;
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
if (status == 0) {
glDeleteShader(*shader);
return false;
}
return true;
}
bool shader::compileShader(GLuint *shader, const GLenum type,
std::vector<uint8_t>& data)
{
if( !data.size() )
return false;
const GLchar *source = (GLchar *) &data[0];
int32_t iSize = data.size();
return shader::compileShader( shader, type, source, iSize );
}
bool shader::compileShader(GLuint *shader, const GLenum type,
const char *strFileName) {
std::vector<uint8_t> data;
bool b = JNIHelper::readFile(strFileName, data);
if (!b)
{
LOGI("Can not open a file:%s", strFileName);
return false;
}
return shader::compileShader( shader, type, data );
}
bool shader::linkProgram(const GLuint prog) {
GLint status;
glLinkProgram(prog);
#if defined(DEBUG)
GLint logLength;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
GLchar *log = (GLchar *) malloc(logLength);
glGetProgramInfoLog(prog, logLength, &logLength, log);
LOGI("Program link log:\n%s", log);
free(log);
}
#endif
glGetProgramiv(prog, GL_LINK_STATUS, &status);
if (status == 0) {
LOGI("Program link failed\n");
return false;
}
return true;
}
bool shader::validateProgram(const GLuint prog) {
GLint logLength, status;
glValidateProgram(prog);
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
GLchar *log = (GLchar *) malloc(logLength);
glGetProgramInfoLog(prog, logLength, &logLength, log);
LOGI("Program validate log:\n%s", log);
free(log);
}
glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
if (status == 0)
return false;
return true;
}