Files
android_development/tools/emulator/opengl/host/libs/libOpenglRender/RenderContext.h
David 'Digit' Turner 4e6af749d5 emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)

Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
2011-09-20 15:58:41 +02:00

50 lines
1.4 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBRENDER_RENDERCONTEXT_H
#define _LIBRENDER_RENDERCONTEXT_H
#include "SmartPtr.h"
#include <EGL/egl.h>
#include "GLDecoderContextData.h"
class RenderContext;
typedef SmartPtr<RenderContext> RenderContextPtr;
class RenderContext
{
public:
static RenderContext *create(int p_config, RenderContextPtr p_shareContext,
bool p_isGL2 = false);
~RenderContext();
int getConfig() const { return m_config; }
EGLContext getEGLContext() const { return m_ctx; }
bool isGL2() const { return m_isGL2; }
GLDecoderContextData & decoderContextData() { return m_contextData; }
private:
RenderContext();
private:
EGLContext m_ctx;
int m_config;
bool m_isGL2;
GLDecoderContextData m_contextData;
};
#endif