Files
android_development/tools/emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.h
David 'Digit' Turner 4e6af749d5 emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)

Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
2011-09-20 15:58:41 +02:00

25 lines
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C

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GL2_ENCODER_UTILS_H
#define GL2_ENCLODER_UTILS_H
extern "C" {
size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack);
GLenum uniformType(void * self, GLuint program, GLint location);
};
#endif