Send only if the system key physically exists. Change-Id: I8fa102db679c55e5bfba1c9a68ecf2bc196021cd
543 lines
17 KiB
Java
543 lines
17 KiB
Java
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.commands.monkey;
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import android.content.ComponentName;
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import android.os.SystemClock;
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import android.view.Display;
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import android.view.KeyCharacterMap;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.WindowManagerImpl;
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import java.util.ArrayList;
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import java.util.Random;
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/**
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* monkey event queue
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*/
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public class MonkeySourceRandom implements MonkeyEventSource {
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/** Key events that move around the UI. */
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private static final int[] NAV_KEYS = {
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KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_DPAD_DOWN,
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KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_DPAD_RIGHT,
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};
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/**
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* Key events that perform major navigation options (so shouldn't be sent
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* as much).
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*/
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private static final int[] MAJOR_NAV_KEYS = {
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KeyEvent.KEYCODE_MENU, /*KeyEvent.KEYCODE_SOFT_RIGHT,*/
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KeyEvent.KEYCODE_DPAD_CENTER,
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};
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/** Key events that perform system operations. */
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private static final int[] SYS_KEYS = {
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KeyEvent.KEYCODE_HOME, KeyEvent.KEYCODE_BACK,
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KeyEvent.KEYCODE_CALL, KeyEvent.KEYCODE_ENDCALL,
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KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_VOLUME_DOWN,
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KeyEvent.KEYCODE_MUTE,
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};
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/** If a physical key exists? */
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private static final boolean[] PHYSICAL_KEY_EXISTS = new boolean[KeyEvent.getMaxKeyCode() + 1];
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static {
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for (int i = 0; i < PHYSICAL_KEY_EXISTS.length; ++i) {
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PHYSICAL_KEY_EXISTS[i] = true;
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}
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// Only examine SYS_KEYS
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for (int i = 0; i < SYS_KEYS.length; ++i) {
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PHYSICAL_KEY_EXISTS[SYS_KEYS[i]] = KeyCharacterMap.deviceHasKey(SYS_KEYS[i]);
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}
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}
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/** Nice names for all key events. */
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private static final String[] KEY_NAMES = {
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"KEYCODE_UNKNOWN",
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"KEYCODE_SOFT_LEFT",
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"KEYCODE_SOFT_RIGHT",
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"KEYCODE_HOME",
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"KEYCODE_BACK",
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"KEYCODE_CALL",
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"KEYCODE_ENDCALL",
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"KEYCODE_0",
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"KEYCODE_1",
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"KEYCODE_2",
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"KEYCODE_3",
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"KEYCODE_4",
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"KEYCODE_5",
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"KEYCODE_6",
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"KEYCODE_7",
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"KEYCODE_8",
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"KEYCODE_9",
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"KEYCODE_STAR",
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"KEYCODE_POUND",
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"KEYCODE_DPAD_UP",
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"KEYCODE_DPAD_DOWN",
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"KEYCODE_DPAD_LEFT",
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"KEYCODE_DPAD_RIGHT",
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"KEYCODE_DPAD_CENTER",
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"KEYCODE_VOLUME_UP",
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"KEYCODE_VOLUME_DOWN",
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"KEYCODE_POWER",
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"KEYCODE_CAMERA",
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"KEYCODE_CLEAR",
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"KEYCODE_A",
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"KEYCODE_B",
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"KEYCODE_C",
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"KEYCODE_D",
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"KEYCODE_E",
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"KEYCODE_F",
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"KEYCODE_G",
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"KEYCODE_H",
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"KEYCODE_I",
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"KEYCODE_J",
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"KEYCODE_K",
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"KEYCODE_L",
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"KEYCODE_M",
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"KEYCODE_N",
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"KEYCODE_O",
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"KEYCODE_P",
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"KEYCODE_Q",
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"KEYCODE_R",
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"KEYCODE_S",
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"KEYCODE_T",
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"KEYCODE_U",
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"KEYCODE_V",
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"KEYCODE_W",
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"KEYCODE_X",
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"KEYCODE_Y",
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"KEYCODE_Z",
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"KEYCODE_COMMA",
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"KEYCODE_PERIOD",
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"KEYCODE_ALT_LEFT",
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"KEYCODE_ALT_RIGHT",
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"KEYCODE_SHIFT_LEFT",
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"KEYCODE_SHIFT_RIGHT",
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"KEYCODE_TAB",
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"KEYCODE_SPACE",
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"KEYCODE_SYM",
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"KEYCODE_EXPLORER",
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"KEYCODE_ENVELOPE",
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"KEYCODE_ENTER",
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"KEYCODE_DEL",
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"KEYCODE_GRAVE",
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"KEYCODE_MINUS",
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"KEYCODE_EQUALS",
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"KEYCODE_LEFT_BRACKET",
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"KEYCODE_RIGHT_BRACKET",
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"KEYCODE_BACKSLASH",
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"KEYCODE_SEMICOLON",
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"KEYCODE_APOSTROPHE",
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"KEYCODE_SLASH",
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"KEYCODE_AT",
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"KEYCODE_NUM",
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"KEYCODE_HEADSETHOOK",
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"KEYCODE_FOCUS",
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"KEYCODE_PLUS",
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"KEYCODE_MENU",
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"KEYCODE_NOTIFICATION",
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"KEYCODE_SEARCH",
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"KEYCODE_PLAYPAUSE",
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"KEYCODE_STOP",
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"KEYCODE_NEXTSONG",
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"KEYCODE_PREVIOUSSONG",
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"KEYCODE_REWIND",
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"KEYCODE_FORWARD",
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"KEYCODE_MUTE",
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"KEYCODE_PAGE_UP",
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"KEYCODE_PAGE_DOWN",
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"KEYCODE_PICTSYMBOLS",
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"KEYCODE_SWITCH_CHARSET",
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"KEYCODE_BUTTON_A",
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"KEYCODE_BUTTON_B",
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"KEYCODE_BUTTON_C",
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"KEYCODE_BUTTON_X",
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"KEYCODE_BUTTON_Y",
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"KEYCODE_BUTTON_Z",
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"KEYCODE_BUTTON_L1",
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"KEYCODE_BUTTON_R1",
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"KEYCODE_BUTTON_L2",
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"KEYCODE_BUTTON_R2",
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"KEYCODE_BUTTON_THUMBL",
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"KEYCODE_BUTTON_THUMBR",
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"KEYCODE_BUTTON_START",
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"KEYCODE_BUTTON_SELECT",
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"KEYCODE_BUTTON_MODE",
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"TAG_LAST_KEYCODE" // EOL. used to keep the lists in sync
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};
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public static final int FACTOR_TOUCH = 0;
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public static final int FACTOR_MOTION = 1;
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public static final int FACTOR_TRACKBALL = 2;
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public static final int FACTOR_NAV = 3;
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public static final int FACTOR_MAJORNAV = 4;
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public static final int FACTOR_SYSOPS = 5;
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public static final int FACTOR_APPSWITCH = 6;
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public static final int FACTOR_FLIP = 7;
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public static final int FACTOR_ANYTHING = 8;
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public static final int FACTORZ_COUNT = 9; // should be last+1
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/** percentages for each type of event. These will be remapped to working
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* values after we read any optional values.
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**/
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private float[] mFactors = new float[FACTORZ_COUNT];
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private ArrayList<ComponentName> mMainApps;
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private int mEventCount = 0; //total number of events generated so far
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private MonkeyEventQueue mQ;
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private Random mRandom;
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private int mVerbose = 0;
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private long mThrottle = 0;
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private boolean mKeyboardOpen = false;
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/**
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* @return the last name in the key list
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*/
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public static String getLastKeyName() {
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return KEY_NAMES[KeyEvent.getMaxKeyCode() + 1];
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}
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public static String getKeyName(int keycode) {
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return KEY_NAMES[keycode];
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}
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/**
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* Looks up the keyCode from a given KEYCODE_NAME. NOTE: This may
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* be an expensive operation.
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*
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* @param keyName the name of the KEYCODE_VALUE to lookup.
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* @returns the intenger keyCode value, or -1 if not found
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*/
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public static int getKeyCode(String keyName) {
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for (int x = 0; x < KEY_NAMES.length; x++) {
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if (KEY_NAMES[x].equals(keyName)) {
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return x;
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}
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}
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return -1;
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}
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public MonkeySourceRandom(Random random, ArrayList<ComponentName> MainApps,
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long throttle, boolean randomizeThrottle) {
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// default values for random distributions
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// note, these are straight percentages, to match user input (cmd line args)
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// but they will be converted to 0..1 values before the main loop runs.
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mFactors[FACTOR_TOUCH] = 15.0f;
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mFactors[FACTOR_MOTION] = 10.0f;
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mFactors[FACTOR_TRACKBALL] = 15.0f;
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mFactors[FACTOR_NAV] = 25.0f;
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mFactors[FACTOR_MAJORNAV] = 15.0f;
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mFactors[FACTOR_SYSOPS] = 2.0f;
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mFactors[FACTOR_APPSWITCH] = 2.0f;
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mFactors[FACTOR_FLIP] = 1.0f;
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mFactors[FACTOR_ANYTHING] = 15.0f;
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mRandom = random;
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mMainApps = MainApps;
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mQ = new MonkeyEventQueue(random, throttle, randomizeThrottle);
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}
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/**
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* Adjust the percentages (after applying user values) and then normalize to a 0..1 scale.
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*/
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private boolean adjustEventFactors() {
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// go through all values and compute totals for user & default values
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float userSum = 0.0f;
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float defaultSum = 0.0f;
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int defaultCount = 0;
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for (int i = 0; i < FACTORZ_COUNT; ++i) {
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if (mFactors[i] <= 0.0f) { // user values are zero or negative
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userSum -= mFactors[i];
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} else {
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defaultSum += mFactors[i];
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++defaultCount;
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}
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}
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// if the user request was > 100%, reject it
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if (userSum > 100.0f) {
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System.err.println("** Event weights > 100%");
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return false;
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}
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// if the user specified all of the weights, then they need to be 100%
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if (defaultCount == 0 && (userSum < 99.9f || userSum > 100.1f)) {
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System.err.println("** Event weights != 100%");
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return false;
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}
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// compute the adjustment necessary
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float defaultsTarget = (100.0f - userSum);
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float defaultsAdjustment = defaultsTarget / defaultSum;
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// fix all values, by adjusting defaults, or flipping user values back to >0
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for (int i = 0; i < FACTORZ_COUNT; ++i) {
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if (mFactors[i] <= 0.0f) { // user values are zero or negative
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mFactors[i] = -mFactors[i];
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} else {
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mFactors[i] *= defaultsAdjustment;
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}
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}
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// if verbose, show factors
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if (mVerbose > 0) {
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System.out.println("// Event percentages:");
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for (int i = 0; i < FACTORZ_COUNT; ++i) {
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System.out.println("// " + i + ": " + mFactors[i] + "%");
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}
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}
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if (!validateKeys()) {
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return false;
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}
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// finally, normalize and convert to running sum
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float sum = 0.0f;
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for (int i = 0; i < FACTORZ_COUNT; ++i) {
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sum += mFactors[i] / 100.0f;
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mFactors[i] = sum;
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}
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return true;
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}
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private static boolean validateKeyCategory(String catName, int[] keys, float factor) {
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if (factor < 0.1f) {
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return true;
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}
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for (int i = 0; i < keys.length; ++i) {
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if (PHYSICAL_KEY_EXISTS[keys[i]]) {
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return true;
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}
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}
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System.err.println("** " + catName + " has no physical keys but with factor " + factor + "%.");
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return false;
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}
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/**
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* See if any key exists for non-zero factors.
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*/
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private boolean validateKeys() {
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return validateKeyCategory("NAV_KEYS", NAV_KEYS, mFactors[FACTOR_NAV])
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&& validateKeyCategory("MAJOR_NAV_KEYS", MAJOR_NAV_KEYS, mFactors[FACTOR_MAJORNAV])
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&& validateKeyCategory("SYS_KEYS", SYS_KEYS, mFactors[FACTOR_SYSOPS]);
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}
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/**
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* set the factors
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*
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* @param factors percentages for each type of event
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*/
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public void setFactors(float factors[]) {
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int c = FACTORZ_COUNT;
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if (factors.length < c) {
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c = factors.length;
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}
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for (int i = 0; i < c; i++)
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mFactors[i] = factors[i];
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}
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public void setFactors(int index, float v) {
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mFactors[index] = v;
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}
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/**
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* Generates a random motion event. This method counts a down, move, and up as multiple events.
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*
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* TODO: Test & fix the selectors when non-zero percentages
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* TODO: Longpress.
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* TODO: Fling.
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* TODO: Meta state
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* TODO: More useful than the random walk here would be to pick a single random direction
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* and distance, and divvy it up into a random number of segments. (This would serve to
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* generate fling gestures, which are important).
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*
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* @param random Random number source for positioning
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* @param motionEvent If false, touch/release. If true, touch/move/release.
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*
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*/
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private void generateMotionEvent(Random random, boolean motionEvent){
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Display display = WindowManagerImpl.getDefault().getDefaultDisplay();
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float x = Math.abs(random.nextInt() % display.getWidth());
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float y = Math.abs(random.nextInt() % display.getHeight());
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long downAt = SystemClock.uptimeMillis();
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long eventTime = SystemClock.uptimeMillis();
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if (downAt == -1) {
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downAt = eventTime;
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}
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MonkeyMotionEvent e = new MonkeyMotionEvent(MonkeyEvent.EVENT_TYPE_POINTER,
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downAt, MotionEvent.ACTION_DOWN, x, y, 0);
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e.setIntermediateNote(false);
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mQ.addLast(e);
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// sometimes we'll move during the touch
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if (motionEvent) {
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int count = random.nextInt(10);
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for (int i = 0; i < count; i++) {
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// generate some slop in the up event
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x = (x + (random.nextInt() % 10)) % display.getWidth();
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y = (y + (random.nextInt() % 10)) % display.getHeight();
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e = new MonkeyMotionEvent(MonkeyEvent.EVENT_TYPE_POINTER,
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downAt, MotionEvent.ACTION_MOVE, x, y, 0);
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e.setIntermediateNote(true);
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mQ.addLast(e);
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}
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}
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// TODO generate some slop in the up event
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e = new MonkeyMotionEvent(MonkeyEvent.EVENT_TYPE_POINTER,
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downAt, MotionEvent.ACTION_UP, x, y, 0);
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e.setIntermediateNote(false);
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mQ.addLast(e);
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}
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/**
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* Generates a random trackball event. This consists of a sequence of small moves, followed by
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* an optional single click.
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*
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* TODO: Longpress.
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* TODO: Meta state
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* TODO: Parameterize the % clicked
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* TODO: More useful than the random walk here would be to pick a single random direction
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* and distance, and divvy it up into a random number of segments. (This would serve to
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* generate fling gestures, which are important).
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*
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* @param random Random number source for positioning
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*
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*/
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private void generateTrackballEvent(Random random) {
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Display display = WindowManagerImpl.getDefault().getDefaultDisplay();
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boolean drop = false;
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int count = random.nextInt(10);
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MonkeyMotionEvent e;
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for (int i = 0; i < 10; ++i) {
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// generate a small random step
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int dX = random.nextInt(10) - 5;
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int dY = random.nextInt(10) - 5;
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e = new MonkeyMotionEvent(MonkeyEvent.EVENT_TYPE_TRACKBALL, -1,
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MotionEvent.ACTION_MOVE, dX, dY, 0);
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e.setIntermediateNote(i > 0);
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mQ.addLast(e);
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}
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// 10% of trackball moves end with a click
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if (0 == random.nextInt(10)) {
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long downAt = SystemClock.uptimeMillis();
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e = new MonkeyMotionEvent(MonkeyEvent.EVENT_TYPE_TRACKBALL, downAt,
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MotionEvent.ACTION_DOWN, 0, 0, 0);
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e.setIntermediateNote(true);
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mQ.addLast(e);
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e = new MonkeyMotionEvent(MonkeyEvent.EVENT_TYPE_TRACKBALL, downAt,
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MotionEvent.ACTION_UP, 0, 0, 0);
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e.setIntermediateNote(false);
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mQ.addLast(e);
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}
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}
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/**
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* generate a random event based on mFactor
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*/
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private void generateEvents() {
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float cls = mRandom.nextFloat();
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int lastKey = 0;
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boolean touchEvent = cls < mFactors[FACTOR_TOUCH];
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boolean motionEvent = !touchEvent && (cls < mFactors[FACTOR_MOTION]);
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if (touchEvent || motionEvent) {
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generateMotionEvent(mRandom, motionEvent);
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return;
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}
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if (cls < mFactors[FACTOR_TRACKBALL]) {
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generateTrackballEvent(mRandom);
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return;
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}
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// The remaining event categories are injected as key events
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do {
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if (cls < mFactors[FACTOR_NAV]) {
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lastKey = NAV_KEYS[mRandom.nextInt(NAV_KEYS.length)];
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} else if (cls < mFactors[FACTOR_MAJORNAV]) {
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lastKey = MAJOR_NAV_KEYS[mRandom.nextInt(MAJOR_NAV_KEYS.length)];
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} else if (cls < mFactors[FACTOR_SYSOPS]) {
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lastKey = SYS_KEYS[mRandom.nextInt(SYS_KEYS.length)];
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} else if (cls < mFactors[FACTOR_APPSWITCH]) {
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MonkeyActivityEvent e = new MonkeyActivityEvent(mMainApps.get(
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mRandom.nextInt(mMainApps.size())));
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mQ.addLast(e);
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return;
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} else if (cls < mFactors[FACTOR_FLIP]) {
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MonkeyFlipEvent e = new MonkeyFlipEvent(mKeyboardOpen);
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mKeyboardOpen = !mKeyboardOpen;
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mQ.addLast(e);
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return;
|
|
} else {
|
|
lastKey = 1 + mRandom.nextInt(KeyEvent.getMaxKeyCode() - 1);
|
|
}
|
|
} while (!PHYSICAL_KEY_EXISTS[lastKey]);
|
|
|
|
MonkeyKeyEvent e = new MonkeyKeyEvent(KeyEvent.ACTION_DOWN, lastKey);
|
|
mQ.addLast(e);
|
|
|
|
e = new MonkeyKeyEvent(KeyEvent.ACTION_UP, lastKey);
|
|
mQ.addLast(e);
|
|
}
|
|
|
|
public boolean validate() {
|
|
//check factors
|
|
return adjustEventFactors();
|
|
}
|
|
|
|
public void setVerbose(int verbose) {
|
|
mVerbose = verbose;
|
|
}
|
|
|
|
/**
|
|
* generate an activity event
|
|
*/
|
|
public void generateActivity() {
|
|
MonkeyActivityEvent e = new MonkeyActivityEvent(mMainApps.get(
|
|
mRandom.nextInt(mMainApps.size())));
|
|
mQ.addLast(e);
|
|
}
|
|
|
|
/**
|
|
* if the queue is empty, we generate events first
|
|
* @return the first event in the queue
|
|
*/
|
|
public MonkeyEvent getNextEvent() {
|
|
if (mQ.isEmpty()) {
|
|
generateEvents();
|
|
}
|
|
mEventCount++;
|
|
MonkeyEvent e = mQ.getFirst();
|
|
mQ.removeFirst();
|
|
return e;
|
|
}
|
|
}
|