81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <jni.h>
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#include <errno.h>
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#include <vector>
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#include <map>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, JNIHelper::getAppName(), __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, JNIHelper::getAppName(), __VA_ARGS__))
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, JNIHelper::getAppName(), __VA_ARGS__))
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jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity, const char* className);
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/******************************************************************
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* Helpers to invoke Java methods
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* To use this class, add NDKHelper.java as a corresponding helpers in Java side
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*/
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class JNIHelper
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{
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private:
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static ANativeActivity* _activity;
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static jobject _objJNIHelper;
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static jclass _clsJNIHelper;
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static jstring getExternalFilesDir( JNIEnv *env );
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static std::string _appName;
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public:
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JNIHelper()
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{
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};
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~JNIHelper() {
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JNIEnv *env;
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_activity->vm->AttachCurrentThread(&env, NULL);
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env->DeleteGlobalRef(_objJNIHelper);
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env->DeleteGlobalRef(_clsJNIHelper);
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_activity->vm->DetachCurrentThread();
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};
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static void init( ANativeActivity* activity );
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static bool readFile( const char* fileName, std::vector<uint8_t>& buffer );
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static uint32_t loadTexture(const char* fileName );
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static std::string convertString( const char* str, const char* encode );
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static const char* getAppName() {
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return _appName.c_str();
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};
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};
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