Files
android_development/ndk/sources/android/helper/tapCamera.h
Hak Matsuda 5d1c91fb75 cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
2013-10-28 11:41:58 +08:00

109 lines
2.5 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vector>
#include <string>
#include <GLES2/gl2.h>
#include "JNIHelper.h"
#include "vecmath.h"
#include "interpolator.h"
/******************************************************************
* Camera control helper class with a tap gesture
* This class is mainly used for 3D space camera control in samples.
*
*/
class tapCamera
{
private:
//Trackball
vec2 _vBallCenter;
float _fBallRadius;
quaternion _qBallNow;
quaternion _qBallDown;
vec2 _vBallNow;
vec2 _vBallDown;
quaternion _qBallRot;
bool _bDragging;
bool _bPinching;
//Pinch related info
vec2 _vecPinchStart;
vec2 _vecPinchStartCenter;
float _fPinchStartDistanceSQ;
//Camera shift
vec3 _vecOffset;
vec3 _vecOffsetNow;
//Camera Rotation
float _fRotation;
float _fRotationStart;
float _fRotationNow;
//Momentum support
bool _bMomentum;
vec2 _vDragDelta;
vec2 _vLastInput;
vec3 _vecOffsetLast;
vec3 _vecOffsetDelta;
float _fMomentumSteps;
vec2 _vFlip;
float _fFlipZ;
mat4 _mRotation;
mat4 _mTransform;
vec3 pointOnSphere(vec2& point);
void ballUpdate();
void initParameters();
vec3 _vPinchTransformFactor;
public:
tapCamera();
virtual ~tapCamera();
void beginDrag(const vec2& vec);
void endDrag();
void drag(const vec2& vec);
void update();
mat4& getRotationMatrix();
mat4& getTransformMatrix();
void beginPinch(const vec2& v1, const vec2& v2);
void endPinch();
void pinch(const vec2& v1, const vec2& v2);
void setFlip(const float fX, const float fY, const float fZ)
{
_vFlip = vec2( fX, fY );
_fFlipZ = fZ;
}
void setPinchTransformFactor(const float fX, const float fY, const float fZ)
{
_vPinchTransformFactor = vec3( fX, fY, fZ);
}
void reset(const bool bAnimate);
};