Files
android_development/ndk/platforms/android-3/include/linux/msm_audio.h
David 'Digit' Turner 7012117d4a Unify NDK platform headers.
This commit removes duplication of system headers per platform, i.e. remove
copies of common headers like <stdlib.h> from arch-arm/usr/include and arch-x86/usr/include
and move them to a common include directory. More specifically:

- common headers:        android-N/arch-A/usr/include --> android-N/include
- arch-specific headers: android-N/arch-A/usr-include --> android-N/arch-A/include
- arch-specific libs:    android-N/arch-A/usr/lib     --> android-N/arch-A/lib

Change-Id: Ifdba5038d108901931f3e3a7c14ebe6270d2d276

NOTE: This also contains careful separation of API-level-specific headers.
      For example, platforms/android-5/include/pthread.h contains new function
      declarations that are not available when using platforms/android-3/include/pthread.h

NOTE: The NDK's build-platforms.sh script has been updated to understand the new
      layout. This change in develeopment/ndk does not change the layout of
      platform files under $NDK/platforms after build-platforms.sh is called.
2010-09-22 18:04:36 +02:00

86 lines
2.6 KiB
C

/****************************************************************************
****************************************************************************
***
*** This header was automatically generated from a Linux kernel header
*** of the same name, to make information necessary for userspace to
*** call into the kernel available to libc. It contains only constants,
*** structures, and macros generated from the original header, and thus,
*** contains no copyrightable information.
***
****************************************************************************
****************************************************************************/
#ifndef __LINUX_MSM_AUDIO_H
#define __LINUX_MSM_AUDIO_H
#include <linux/types.h>
#include <linux/ioctl.h>
#include <asm/sizes.h>
#define AUDIO_IOCTL_MAGIC 'a'
#define AUDIO_START _IOW(AUDIO_IOCTL_MAGIC, 0, unsigned)
#define AUDIO_STOP _IOW(AUDIO_IOCTL_MAGIC, 1, unsigned)
#define AUDIO_FLUSH _IOW(AUDIO_IOCTL_MAGIC, 2, unsigned)
#define AUDIO_GET_CONFIG _IOR(AUDIO_IOCTL_MAGIC, 3, unsigned)
#define AUDIO_SET_CONFIG _IOW(AUDIO_IOCTL_MAGIC, 4, unsigned)
#define AUDIO_GET_STATS _IOR(AUDIO_IOCTL_MAGIC, 5, unsigned)
#define AUDIO_ENABLE_AUDPP _IOW(AUDIO_IOCTL_MAGIC, 6, unsigned)
#define AUDIO_SET_ADRC _IOW(AUDIO_IOCTL_MAGIC, 7, unsigned)
#define AUDIO_SET_EQ _IOW(AUDIO_IOCTL_MAGIC, 8, unsigned)
#define AUDIO_SET_RX_IIR _IOW(AUDIO_IOCTL_MAGIC, 9, unsigned)
#define AUDIO_SET_VOLUME _IOW(AUDIO_IOCTL_MAGIC, 10, unsigned)
#define AUDIO_ENABLE_AUDPRE _IOW(AUDIO_IOCTL_MAGIC, 11, unsigned)
#define AUDIO_SET_AGC _IOW(AUDIO_IOCTL_MAGIC, 12, unsigned)
#define AUDIO_SET_NS _IOW(AUDIO_IOCTL_MAGIC, 13, unsigned)
#define AUDIO_SET_TX_IIR _IOW(AUDIO_IOCTL_MAGIC, 14, unsigned)
struct msm_audio_config {
uint32_t buffer_size;
uint32_t buffer_count;
uint32_t channel_count;
uint32_t sample_rate;
uint32_t type;
uint32_t unused[3];
};
struct msm_audio_stats {
uint32_t byte_count;
uint32_t sample_count;
uint32_t unused[2];
};
#define SND_IOCTL_MAGIC 's'
#define SND_MUTE_UNMUTED 0
#define SND_MUTE_MUTED 1
struct msm_snd_device_config {
uint32_t device;
uint32_t ear_mute;
uint32_t mic_mute;
};
#define SND_SET_DEVICE _IOW(SND_IOCTL_MAGIC, 2, struct msm_device_config *)
#define SND_METHOD_VOICE 0
struct msm_snd_volume_config {
uint32_t device;
uint32_t method;
uint32_t volume;
};
#define SND_SET_VOLUME _IOW(SND_IOCTL_MAGIC, 3, struct msm_snd_volume_config *)
#define SND_GET_NUM_ENDPOINTS _IOR(SND_IOCTL_MAGIC, 4, unsigned *)
struct msm_snd_endpoint {
int id;
char name[64];
};
#define SND_GET_ENDPOINT _IOWR(SND_IOCTL_MAGIC, 5, struct msm_snd_endpoint *)
#endif