Those fixes make the system load without failure. Also the flinger and bootanimation are running. Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
42 lines
1.2 KiB
Makefile
42 lines
1.2 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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emulatorOpengl := $(LOCAL_PATH)/../..
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### OpenglSystemCommon ##############################################
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include $(CLEAR_VARS)
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# add additional depencies to ensure that the generated code that we depend on
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# is generated
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LOCAL_ADDITIONAL_DEPENDENCIES := \
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$(TARGET_OUT_SHARED_LIBRARIES)/lib_renderControl_enc$(TARGET_SHLIB_SUFFIX) \
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$(TARGET_OUT_SHARED_LIBRARIES)/libGLESv1_enc$(TARGET_SHLIB_SUFFIX)
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LOCAL_SRC_FILES := \
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HostConnection.cpp \
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QemuPipeStream.cpp \
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ThreadInfo.cpp
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LOCAL_C_INCLUDES += \
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$(emulatorOpengl)/host/include/libOpenglRender \
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$(emulatorOpengl)/shared/OpenglCodecCommon \
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$(emulatorOpengl)/system/GLESv1_enc \
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$(emulatorOpengl)/system/renderControl_enc \
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$(call intermediates-dir-for, SHARED_LIBRARIES, lib_renderControl_enc) \
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$(call intermediates-dir-for, SHARED_LIBRARIES, libGLESv1_enc)
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LOCAL_STATIC_LIBRARIES := \
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libOpenglCodecCommon \
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libqemu
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LOCAL_SHARED_LIBRARIES := \
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lib_renderControl_enc \
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libGLESv1_enc \
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libcutils \
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libutils
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LOCAL_PRELINK_MODULE := false
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libOpenglSystemCommon
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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include $(BUILD_SHARED_LIBRARY)
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