That replaces the readback to host we do at the end of each frame with two blits on the GPU, one to copy the pixels into a texture and another to render the texture to another in order to flip the image. Change-Id: I7e0e10493d38944d0b613e245023f34236d3dfc4
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LIBRENDER_WINDOWSURFACE_H
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#define _LIBRENDER_WINDOWSURFACE_H
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#include "ColorBuffer.h"
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#include "RenderContext.h"
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#include "FBConfig.h"
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#include "SmartPtr.h"
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#include "FixedBuffer.h"
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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enum SurfaceBindType {
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SURFACE_BIND_READ,
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SURFACE_BIND_DRAW,
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SURFACE_BIND_READDRAW
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};
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class WindowSurface
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{
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public:
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static WindowSurface *create(int p_config, int p_width, int p_height);
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~WindowSurface();
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EGLSurface getEGLSurface() const { return m_eglSurface; }
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void setColorBuffer(ColorBufferPtr p_colorBuffer);
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void flushColorBuffer();
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void bind(RenderContextPtr p_ctx, SurfaceBindType p_bindType);
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private:
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WindowSurface();
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void copyToColorBuffer(); // copy pbuffer content with readback+download
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void blitToColorBuffer(); // copy pbuffer content with texload and blit
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bool resizePbuffer(unsigned int p_width, unsigned int p_height);
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private:
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GLuint m_fbObj; // GLES Framebuffer object (when EGLimage is used)
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GLuint m_depthRB;
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GLuint m_stencilRB;
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EGLSurface m_eglSurface;
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ColorBufferPtr m_attachedColorBuffer;
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RenderContextPtr m_readContext;
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RenderContextPtr m_drawContext;
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GLuint m_width;
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GLuint m_height;
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GLuint m_pbufWidth;
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GLuint m_pbufHeight;
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bool m_useEGLImage;
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bool m_useBindToTexture;
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FixedBuffer m_xferBuffer;
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FixedBuffer m_xUpdateBuf;
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const FBConfig *m_fbconf;
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};
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typedef SmartPtr<WindowSurface> WindowSurfacePtr;
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#endif
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