Displays GL call parameters, textures, screen captures and shader source. Server code is in frameworks/base/opengl/libs/GLES2_dbg. Protobuf code is generated using generate_debugger_message_proto.py in server code. Change-Id: Ibe105b60dbe59af84f721c077d2c138a4d04767e Signed-off-by: David Li <davidxli@google.com>
29 lines
653 B
XML
Executable File
29 lines
653 B
XML
Executable File
<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>GLESv2DebuggerClient</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.pde.ManifestBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.pde.SchemaBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.pde.PluginNature</nature>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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