The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
259 lines
7.7 KiB
C++
259 lines
7.7 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FBConfig.h"
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#include "FrameBuffer.h"
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#include "EGLDispatch.h"
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#include <stdio.h>
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FBConfig **FBConfig::s_fbConfigs = NULL;
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int FBConfig::s_numConfigs = 0;
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const GLuint FBConfig::s_configAttribs[] = {
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EGL_DEPTH_SIZE, // must be first - see getDepthSize()
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EGL_STENCIL_SIZE, // must be second - see getStencilSize()
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EGL_RENDERABLE_TYPE,// must be third - see getRenderableType()
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EGL_SURFACE_TYPE, // must be fourth - see getSurfaceType()
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EGL_CONFIG_ID, // must be fifth - see chooseConfig()
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EGL_BUFFER_SIZE,
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EGL_ALPHA_SIZE,
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EGL_BLUE_SIZE,
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EGL_GREEN_SIZE,
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EGL_RED_SIZE,
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EGL_CONFIG_CAVEAT,
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EGL_LEVEL,
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EGL_MAX_PBUFFER_HEIGHT,
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EGL_MAX_PBUFFER_PIXELS,
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EGL_MAX_PBUFFER_WIDTH,
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EGL_NATIVE_RENDERABLE,
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EGL_NATIVE_VISUAL_ID,
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EGL_NATIVE_VISUAL_TYPE,
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EGL_SAMPLES,
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EGL_SAMPLE_BUFFERS,
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EGL_TRANSPARENT_TYPE,
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EGL_TRANSPARENT_BLUE_VALUE,
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EGL_TRANSPARENT_GREEN_VALUE,
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EGL_TRANSPARENT_RED_VALUE,
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EGL_BIND_TO_TEXTURE_RGB,
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EGL_BIND_TO_TEXTURE_RGBA,
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EGL_MIN_SWAP_INTERVAL,
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EGL_MAX_SWAP_INTERVAL,
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EGL_LUMINANCE_SIZE,
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EGL_ALPHA_MASK_SIZE,
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EGL_COLOR_BUFFER_TYPE,
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//EGL_MATCH_NATIVE_PIXMAP,
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EGL_CONFORMANT
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};
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const int FBConfig::s_numConfigAttribs = sizeof(FBConfig::s_configAttribs) / sizeof(GLuint);
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InitConfigStatus FBConfig::initConfigList(FrameBuffer *fb)
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{
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InitConfigStatus ret = INIT_CONFIG_FAILED;
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if (!fb) {
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return ret;
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}
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const FrameBufferCaps &caps = fb->getCaps();
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EGLDisplay dpy = fb->getDisplay();
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if (dpy == EGL_NO_DISPLAY) {
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fprintf(stderr,"Could not get EGL Display\n");
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return ret;
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}
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//
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// Query the set of configs in the EGL backend
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//
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EGLint nConfigs;
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if (!s_egl.eglGetConfigs(dpy, NULL, 0, &nConfigs)) {
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fprintf(stderr, "Could not get number of available configs\n");
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return ret;
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}
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EGLConfig *configs = new EGLConfig[nConfigs];
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s_egl.eglGetConfigs(dpy, configs, nConfigs, &nConfigs);
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//
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// copy the config attributes, filter out
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// configs we do not want to support.
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//
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int j = 0;
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s_fbConfigs = new FBConfig*[nConfigs];
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for (int i=0; i<nConfigs; i++) {
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//
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// filter out configs which does not support pbuffers.
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// we only support pbuffer configs since we use a pbuffer
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// handle to bind a guest created window object.
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//
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EGLint surfaceType;
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s_egl.eglGetConfigAttrib(dpy, configs[i],
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EGL_SURFACE_TYPE, &surfaceType);
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if (!(surfaceType & EGL_PBUFFER_BIT)) continue;
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//
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// Filter out not RGB configs
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//
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EGLint redSize, greenSize, blueSize;
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s_egl.eglGetConfigAttrib(dpy, configs[i], EGL_RED_SIZE, &redSize);
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s_egl.eglGetConfigAttrib(dpy, configs[i], EGL_BLUE_SIZE, &blueSize);
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s_egl.eglGetConfigAttrib(dpy, configs[i], EGL_GREEN_SIZE, &greenSize);
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if (redSize==0 || greenSize==0 || blueSize==0) continue;
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s_fbConfigs[j++] = new FBConfig(dpy, configs[i]);
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}
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s_numConfigs = j;
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delete[] configs;
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return s_numConfigs > 0 ? INIT_CONFIG_PASSED : INIT_CONFIG_FAILED;
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}
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const FBConfig *FBConfig::get(int p_config)
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{
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if (p_config >= 0 && p_config < s_numConfigs) {
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return s_fbConfigs[p_config];
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}
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return NULL;
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}
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int FBConfig::getNumConfigs()
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{
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return s_numConfigs;
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}
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void FBConfig::packConfigsInfo(GLuint *buffer)
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{
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memcpy(buffer, s_configAttribs, s_numConfigAttribs * sizeof(GLuint));
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for (int i=0; i<s_numConfigs; i++) {
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memcpy(buffer+(i+1)*s_numConfigAttribs,
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s_fbConfigs[i]->m_attribValues,
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s_numConfigAttribs * sizeof(GLuint));
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}
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}
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int FBConfig::chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size)
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{
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EGLDisplay dpy = fb->getDisplay();
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int ret = 0;
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if (dpy == EGL_NO_DISPLAY) {
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fprintf(stderr,"Could not get EGL Display\n");
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return ret;
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}
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//
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// Query the num of configs in the EGL backend
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//
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EGLint nConfigs;
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if (!s_egl.eglGetConfigs(dpy, NULL, 0, &nConfigs)) {
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fprintf(stderr, "Could not get number of available configs\n");
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return ret;
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}
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//
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// Query the max matching configs in the backend
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//
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EGLConfig *matchedConfigs = new EGLConfig[nConfigs];
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//
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//Until we have EGLImage implementation, we force pbuf configs
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//
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bool needToAddPbufAttr = true;
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int attribCnt = 0;
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EGLint * attrib_p = attribs;
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if (attribs) {
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while (attrib_p[0] != EGL_NONE) {
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if (attrib_p[0] == EGL_SURFACE_TYPE) {
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attrib_p[1] = EGL_PBUFFER_BIT; //replace whatever was there before
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needToAddPbufAttr = false;
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}
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attrib_p += 2;
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attribCnt += 2;
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}
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}
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EGLint * newAttribs = new EGLint[attribCnt + 1 + ((needToAddPbufAttr) ? 2 : 0)];
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attrib_p = newAttribs;
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if (needToAddPbufAttr) {
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*(attrib_p++) = EGL_SURFACE_TYPE;
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*(attrib_p++) = EGL_PBUFFER_BIT;
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}
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memcpy(attrib_p, attribs, attribCnt*sizeof(EGLint));
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attrib_p += attribCnt;
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*attrib_p = EGL_NONE;
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#if 0
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if (newAttribs) {
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EGLint * attrib_p = newAttribs;
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while (attrib_p[0] != EGL_NONE) {
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DBG("attr: 0x%x %d, ", attrib_p[0], attrib_p[1]);
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attrib_p += 2;
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}
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}
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#endif
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s_egl.eglChooseConfig(dpy, newAttribs, matchedConfigs, nConfigs, &nConfigs);
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delete[] newAttribs;
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//
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// From all matchedConfigs we need only config_size FBConfigs, so we intersect both lists compating the CONFIG_ID attribute
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//
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uint32_t nVerifiedCfgs = 0;
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for (int matchedIdx=0; matchedIdx<nConfigs; matchedIdx++) {
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if ((configs != NULL) && (configs_size > 0) && (nVerifiedCfgs >= configs_size)) break; //We have enouhgt configs
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int sCfgId;
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s_egl.eglGetConfigAttrib(dpy, matchedConfigs[matchedIdx], EGL_CONFIG_ID, &sCfgId);
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for (int fbIdx=0; fbIdx<s_numConfigs; fbIdx++) {
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int dCfgId = s_fbConfigs[fbIdx]->m_attribValues[4]; //CONFIG_ID
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if (sCfgId == dCfgId) {
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//This config matches the requested attributes and filtered into fbConfigs, so we're happy with it
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if (configs && nVerifiedCfgs < configs_size) {
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configs[nVerifiedCfgs] = fbIdx;
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}
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nVerifiedCfgs++;
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break;
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}
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}
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}
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delete[] matchedConfigs;
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return nVerifiedCfgs;
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}
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FBConfig::FBConfig(EGLDisplay p_eglDpy, EGLConfig p_eglCfg)
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{
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m_eglConfig = p_eglCfg;
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m_attribValues = new GLint[s_numConfigAttribs];
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for (int i=0; i<s_numConfigAttribs; i++) {
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m_attribValues[i] = 0;
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s_egl.eglGetConfigAttrib(p_eglDpy, p_eglCfg, s_configAttribs[i], &m_attribValues[i]);
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//
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// All exported configs supports android native window rendering
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//
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if (s_configAttribs[i] == EGL_SURFACE_TYPE) {
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m_attribValues[i] |= EGL_WINDOW_BIT;
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}
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}
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}
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FBConfig::~FBConfig()
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{
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if (m_attribValues) {
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delete[] m_attribValues;
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}
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}
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