Files
android_development/tools/emulator/opengl/shared/OpenglCodecCommon/Android.mk
David 'Digit' Turner 4e6af749d5 emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)

Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
2011-09-20 15:58:41 +02:00

40 lines
1.1 KiB
Makefile

# This build script corresponds to a library containing many definitions
# common to both the guest and the host. They relate to
#
LOCAL_PATH := $(call my-dir)
commonSources := \
GLClientState.cpp \
GLSharedGroup.cpp \
glUtils.cpp \
SocketStream.cpp \
TcpStream.cpp \
TimeUtils.cpp
### CodecCommon guest ##############################################
$(call emugl-begin-static-library,libOpenglCodecCommon)
LOCAL_SRC_FILES := $(commonSources)
LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
$(call emugl-export,SHARED_LIBRARIES,libcutils libutils)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
$(call emugl-end-module)
### OpenglCodecCommon host ##############################################
$(call emugl-begin-host-static-library,libOpenglCodecCommon)
LOCAL_SRC_FILES := $(commonSources)
ifeq ($(HOST_OS),windows)
LOCAL_SRC_FILES += Win32PipeStream.cpp
else
LOCAL_SRC_FILES += UnixStream.cpp
endif
$(call emugl-export,STATIC_LIBRARIES,libcutils)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
$(call emugl-end-module)