To TeapotNativeActivity and MoreTeapotsNativeActivity, respectively Change-Id: Iddbb326ef246232e64a9c30138edb55efe86230d
489 lines
13 KiB
C++
489 lines
13 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// Include files
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//--------------------------------------------------------------------------------
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#include <jni.h>
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#include <errno.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <android/native_window_jni.h>
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#include <cpu-features.h>
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#include "TeapotRenderer.h"
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#include "NDKHelper.h"
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//-------------------------------------------------------------------------
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//Preprocessor
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//-------------------------------------------------------------------------
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#define HELPER_CLASS_NAME "com/sample/helper/NDKHelper" //Class name of helper function
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//-------------------------------------------------------------------------
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//Shared state for our app.
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//-------------------------------------------------------------------------
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struct android_app;
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class Engine
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{
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TeapotRenderer renderer_;
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ndk_helper::GLContext* gl_context_;
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bool initialized_resources_;
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bool has_focus_;
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ndk_helper::DoubletapDetector doubletap_detector_;
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ndk_helper::PinchDetector pinch_detector_;
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ndk_helper::DragDetector drag_detector_;
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ndk_helper::PerfMonitor monitor_;
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ndk_helper::TapCamera tap_camera_;
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android_app* app_;
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ASensorManager* sensor_manager_;
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const ASensor* accelerometer_sensor_;
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ASensorEventQueue* sensor_event_queue_;
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void UpdateFPS( float fFPS );
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void ShowUI();
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void TransformPosition( ndk_helper::Vec2& vec );
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public:
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static void HandleCmd( struct android_app* app,
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int32_t cmd );
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static int32_t HandleInput( android_app* app,
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AInputEvent* event );
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Engine();
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~Engine();
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void SetState( android_app* state );
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int InitDisplay();
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void LoadResources();
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void UnloadResources();
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void DrawFrame();
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void TermDisplay();
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void TrimMemory();
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bool IsReady();
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void UpdatePosition( AInputEvent* event,
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int32_t iIndex,
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float& fX,
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float& fY );
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void InitSensors();
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void ProcessSensors( int32_t id );
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void SuspendSensors();
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void ResumeSensors();
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};
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//-------------------------------------------------------------------------
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//Ctor
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//-------------------------------------------------------------------------
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Engine::Engine() :
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initialized_resources_( false ),
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has_focus_( false ),
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app_( NULL ),
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sensor_manager_( NULL ),
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accelerometer_sensor_( NULL ),
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sensor_event_queue_( NULL )
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{
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gl_context_ = ndk_helper::GLContext::GetInstance();
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}
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//-------------------------------------------------------------------------
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//Dtor
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//-------------------------------------------------------------------------
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Engine::~Engine()
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{
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}
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/**
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* Load resources
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*/
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void Engine::LoadResources()
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{
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renderer_.Init();
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renderer_.Bind( &tap_camera_ );
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}
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/**
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* Unload resources
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*/
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void Engine::UnloadResources()
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{
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renderer_.Unload();
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}
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/**
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* Initialize an EGL context for the current display.
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*/
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int Engine::InitDisplay()
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{
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if( !initialized_resources_ )
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{
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gl_context_->Init( app_->window );
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LoadResources();
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initialized_resources_ = true;
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}
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else
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{
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// initialize OpenGL ES and EGL
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if( EGL_SUCCESS != gl_context_->Resume( app_->window ) )
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{
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UnloadResources();
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LoadResources();
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}
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}
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ShowUI();
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// Initialize GL state.
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glEnable( GL_CULL_FACE );
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glEnable( GL_DEPTH_TEST );
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glDepthFunc( GL_LEQUAL );
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//Note that screen size might have been changed
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glViewport( 0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() );
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renderer_.UpdateViewport();
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tap_camera_.SetFlip( 1.f, -1.f, -1.f );
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tap_camera_.SetPinchTransformFactor( 2.f, 2.f, 8.f );
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return 0;
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}
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/**
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* Just the current frame in the display.
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*/
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void Engine::DrawFrame()
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{
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float fFPS;
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if( monitor_.Update( fFPS ) )
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{
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UpdateFPS( fFPS );
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}
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renderer_.Update( monitor_.GetCurrentTime() );
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// Just fill the screen with a color.
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glClearColor( 0.5f, 0.5f, 0.5f, 1.f );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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renderer_.Render();
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// Swap
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if( EGL_SUCCESS != gl_context_->Swap() )
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{
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UnloadResources();
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LoadResources();
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}
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}
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/**
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* Tear down the EGL context currently associated with the display.
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*/
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void Engine::TermDisplay()
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{
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gl_context_->Suspend();
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}
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void Engine::TrimMemory()
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{
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LOGI( "Trimming memory" );
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gl_context_->Invalidate();
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}
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/**
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* Process the next input event.
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*/
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int32_t Engine::HandleInput( android_app* app,
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AInputEvent* event )
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{
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Engine* eng = (Engine*) app->userData;
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if( AInputEvent_getType( event ) == AINPUT_EVENT_TYPE_MOTION )
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{
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ndk_helper::GESTURE_STATE doubleTapState = eng->doubletap_detector_.Detect( event );
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ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect( event );
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ndk_helper::GESTURE_STATE pinchState = eng->pinch_detector_.Detect( event );
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//Double tap detector has a priority over other detectors
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if( doubleTapState == ndk_helper::GESTURE_STATE_ACTION )
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{
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//Detect double tap
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eng->tap_camera_.Reset( true );
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}
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else
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{
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//Handle drag state
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if( dragState & ndk_helper::GESTURE_STATE_START )
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{
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//Otherwise, start dragging
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ndk_helper::Vec2 v;
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eng->drag_detector_.GetPointer( v );
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eng->TransformPosition( v );
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eng->tap_camera_.BeginDrag( v );
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}
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else if( dragState & ndk_helper::GESTURE_STATE_MOVE )
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{
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ndk_helper::Vec2 v;
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eng->drag_detector_.GetPointer( v );
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eng->TransformPosition( v );
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eng->tap_camera_.Drag( v );
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}
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else if( dragState & ndk_helper::GESTURE_STATE_END )
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{
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eng->tap_camera_.EndDrag();
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}
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//Handle pinch state
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if( pinchState & ndk_helper::GESTURE_STATE_START )
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{
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//Start new pinch
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ndk_helper::Vec2 v1;
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ndk_helper::Vec2 v2;
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eng->pinch_detector_.GetPointers( v1, v2 );
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eng->TransformPosition( v1 );
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eng->TransformPosition( v2 );
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eng->tap_camera_.BeginPinch( v1, v2 );
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}
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else if( pinchState & ndk_helper::GESTURE_STATE_MOVE )
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{
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//Multi touch
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//Start new pinch
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ndk_helper::Vec2 v1;
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ndk_helper::Vec2 v2;
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eng->pinch_detector_.GetPointers( v1, v2 );
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eng->TransformPosition( v1 );
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eng->TransformPosition( v2 );
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eng->tap_camera_.Pinch( v1, v2 );
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}
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}
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return 1;
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}
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return 0;
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}
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/**
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* Process the next main command.
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*/
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void Engine::HandleCmd( struct android_app* app,
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int32_t cmd )
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{
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Engine* eng = (Engine*) app->userData;
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switch( cmd )
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{
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case APP_CMD_SAVE_STATE:
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break;
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case APP_CMD_INIT_WINDOW:
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// The window is being shown, get it ready.
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if( app->window != NULL )
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{
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eng->InitDisplay();
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eng->DrawFrame();
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}
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break;
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case APP_CMD_TERM_WINDOW:
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// The window is being hidden or closed, clean it up.
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eng->TermDisplay();
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eng->has_focus_ = false;
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break;
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case APP_CMD_STOP:
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break;
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case APP_CMD_GAINED_FOCUS:
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eng->ResumeSensors();
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//Start animation
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eng->has_focus_ = true;
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break;
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case APP_CMD_LOST_FOCUS:
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eng->SuspendSensors();
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// Also stop animating.
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eng->has_focus_ = false;
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eng->DrawFrame();
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break;
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case APP_CMD_LOW_MEMORY:
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//Free up GL resources
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eng->TrimMemory();
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break;
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}
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}
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//-------------------------------------------------------------------------
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//Sensor handlers
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//-------------------------------------------------------------------------
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void Engine::InitSensors()
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{
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sensor_manager_ = ASensorManager_getInstance();
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accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_,
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ASENSOR_TYPE_ACCELEROMETER );
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sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper,
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LOOPER_ID_USER, NULL, NULL );
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}
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void Engine::ProcessSensors( int32_t id )
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{
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// If a sensor has data, process it now.
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if( id == LOOPER_ID_USER )
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{
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if( accelerometer_sensor_ != NULL )
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{
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ASensorEvent event;
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while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
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{
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}
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}
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}
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}
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void Engine::ResumeSensors()
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{
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// When our app gains focus, we start monitoring the accelerometer.
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if( accelerometer_sensor_ != NULL )
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{
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ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
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// We'd like to get 60 events per second (in us).
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ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
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(1000L / 60) * 1000 );
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}
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}
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void Engine::SuspendSensors()
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{
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// When our app loses focus, we stop monitoring the accelerometer.
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// This is to avoid consuming battery while not being used.
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if( accelerometer_sensor_ != NULL )
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{
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ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
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}
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}
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//-------------------------------------------------------------------------
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//Misc
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//-------------------------------------------------------------------------
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void Engine::SetState( android_app* state )
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{
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app_ = state;
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doubletap_detector_.SetConfiguration( app_->config );
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drag_detector_.SetConfiguration( app_->config );
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pinch_detector_.SetConfiguration( app_->config );
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}
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bool Engine::IsReady()
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{
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if( has_focus_ )
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return true;
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return false;
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}
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void Engine::TransformPosition( ndk_helper::Vec2& vec )
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{
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vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
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/ ndk_helper::Vec2( gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() )
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- ndk_helper::Vec2( 1.f, 1.f );
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}
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void Engine::ShowUI()
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{
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JNIEnv *jni;
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app_->activity->vm->AttachCurrentThread( &jni, NULL );
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//Default class retrieval
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jclass clazz = jni->GetObjectClass( app_->activity->clazz );
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jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
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jni->CallVoidMethod( app_->activity->clazz, methodID );
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app_->activity->vm->DetachCurrentThread();
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return;
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}
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void Engine::UpdateFPS( float fFPS )
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{
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JNIEnv *jni;
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app_->activity->vm->AttachCurrentThread( &jni, NULL );
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//Default class retrieval
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jclass clazz = jni->GetObjectClass( app_->activity->clazz );
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jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
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jni->CallVoidMethod( app_->activity->clazz, methodID, fFPS );
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app_->activity->vm->DetachCurrentThread();
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return;
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}
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Engine g_engine;
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/**
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* This is the main entry point of a native application that is using
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* android_native_app_glue. It runs in its own thread, with its own
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* event loop for receiving input events and doing other things.
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*/
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void android_main( android_app* state )
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{
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app_dummy();
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g_engine.SetState( state );
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//Init helper functions
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ndk_helper::JNIHelper::Init( state->activity, HELPER_CLASS_NAME );
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state->userData = &g_engine;
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state->onAppCmd = Engine::HandleCmd;
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state->onInputEvent = Engine::HandleInput;
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#ifdef USE_NDK_PROFILER
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monstartup("libTeapotNativeActivity.so");
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#endif
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// Prepare to monitor accelerometer
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g_engine.InitSensors();
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// loop waiting for stuff to do.
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while( 1 )
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{
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// Read all pending events.
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int id;
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int events;
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android_poll_source* source;
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// If not animating, we will block forever waiting for events.
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// If animating, we loop until all events are read, then continue
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// to draw the next frame of animation.
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while( (id = ALooper_pollAll( g_engine.IsReady() ? 0 : -1, NULL, &events, (void**) &source ))
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>= 0 )
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{
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// Process this event.
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if( source != NULL )
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source->process( state, source );
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g_engine.ProcessSensors( id );
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// Check if we are exiting.
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if( state->destroyRequested != 0 )
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{
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g_engine.TermDisplay();
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return;
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}
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}
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if( g_engine.IsReady() )
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{
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// Drawing is throttled to the screen update rate, so there
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// is no need to do timing here.
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g_engine.DrawFrame();
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}
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}
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}
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