All ten libraries can now be built in 64-bit named "lib64*" (*)
in addition to the original 32-bit form named "lib*".
Also, dlopen "lib64*so" in 64-bit.
(*) eg. In Ubuntu, all can be built with the following command:
make out/host/linux-x86/lib/lib64OpenglRender.so \
out/host/linux-x86/lib/lib64EGL_translator.so \
out/host/linux-x86/lib/lib64GLES_CM_translator.so \
out/host/linux-x86/lib/lib64GLES_V2_translator.so
Rules to build static libraries lib64log.a, lib64cutils.a and lib64utils.a
they depend were added in other CLs.
Change-Id: I3afb64de6dda1d55dbd1b4443d2dbc78a683b19f
55 lines
1.4 KiB
Makefile
55 lines
1.4 KiB
Makefile
# This build script corresponds to a library containing many definitions
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# common to both the guest and the host. They relate to
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#
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LOCAL_PATH := $(call my-dir)
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commonSources := \
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GLClientState.cpp \
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GLSharedGroup.cpp \
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glUtils.cpp \
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SocketStream.cpp \
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TcpStream.cpp \
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TimeUtils.cpp
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host_commonSources := $(commonSources)
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ifeq ($(HOST_OS),windows)
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host_commonSources += Win32PipeStream.cpp
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else
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host_commonSources += UnixStream.cpp
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endif
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### CodecCommon guest ##############################################
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$(call emugl-begin-static-library,libOpenglCodecCommon)
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LOCAL_SRC_FILES := $(commonSources)
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LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
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$(call emugl-export,SHARED_LIBRARIES,libcutils libutils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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### OpenglCodecCommon host ##############################################
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$(call emugl-begin-host-static-library,libOpenglCodecCommon)
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LOCAL_SRC_FILES := $(host_commonSources)
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$(call emugl-export,STATIC_LIBRARIES,libcutils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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### OpenglCodecCommon host, 64-bit #########################################
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$(call emugl-begin-host-static-library,lib64OpenglCodecCommon)
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LOCAL_SRC_FILES := $(host_commonSources)
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$(call emugl-export,STATIC_LIBRARIES,lib64cutils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-export,CFLAGS,-m64)
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$(call emugl-end-module)
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