Files
android_development/host/windows/usb/api/adb_winusb_endpoint_object.cpp
vchtchetkine 8267511c96 Refactor API classes to support both, WinUsb and Legacy API
To support both, WinUsb and Legacy driver APIs we need to abstract classes
that depend on driver API details and then implement two sets of the
actual classes: one for WinUsb, and another for the Legacy drivers, so
we can choose in runtime which objects should be instantiated, depending
on what type of driver we have underneath this API.
2009-07-25 11:14:04 -07:00

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5.3 KiB
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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** \file
This file consists of implementation of class AdbWinUsbEndpointObject that
encapsulates a handle opened to a WinUsb endpoint on our device.
*/
#include "stdafx.h"
#include "adb_winusb_endpoint_object.h"
#include "adb_winusb_io_completion.h"
#include "adb_helper_routines.h"
AdbWinUsbEndpointObject::AdbWinUsbEndpointObject(
AdbWinUsbInterfaceObject* parent_interf,
UCHAR endpoint_id,
UCHAR endpoint_index)
: AdbEndpointObject(parent_interf, endpoint_id, endpoint_index) {
}
AdbWinUsbEndpointObject::~AdbWinUsbEndpointObject() {
}
ADBAPIHANDLE AdbWinUsbEndpointObject::CommonAsyncReadWrite(
bool is_read,
void* buffer,
ULONG bytes_to_transfer,
ULONG* bytes_transferred,
HANDLE event_handle,
ULONG time_out) {
if (!SetTimeout(time_out))
return false;
// Create completion i/o object
AdbIOCompletion* adb_io_completion = NULL;
try {
adb_io_completion = new AdbWinUsbIOCompletion(this,
bytes_to_transfer,
event_handle);
} catch (... ) {
SetLastError(ERROR_OUTOFMEMORY);
return NULL;
}
// Create a handle for it
ADBAPIHANDLE ret = adb_io_completion->CreateHandle();
ULONG transferred = 0;
if (NULL != ret) {
BOOL res = TRUE;
// Go the read / write file way
res = is_read ?
WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
adb_io_completion->overlapped()) :
WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
adb_io_completion->overlapped());
if (NULL != bytes_transferred)
*bytes_transferred = transferred;
ULONG error = GetLastError();
if (!res && (ERROR_IO_PENDING != error)) {
// I/O failed immediatelly. We need to close i/o completion object
// before we return NULL to the caller.
adb_io_completion->CloseHandle();
ret = NULL;
SetLastError(error);
}
}
// Offseting 'new'
adb_io_completion->Release();
return ret;
}
bool AdbWinUsbEndpointObject::CommonSyncReadWrite(bool is_read,
void* buffer,
ULONG bytes_to_transfer,
ULONG* bytes_transferred,
ULONG time_out) {
if (!SetTimeout(time_out))
return false;
// This is synchronous I/O. Since we always open I/O items for
// overlapped I/O we're obligated to always provide OVERLAPPED
// structure to read / write routines. Prepare it now.
OVERLAPPED overlapped;
ZeroMemory(&overlapped, sizeof(overlapped));
overlapped.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
BOOL ret = TRUE;
ULONG transferred = 0;
// Go the read / write file way
ret = is_read ?
WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
&overlapped) :
WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
&overlapped);
// Lets see the result
if (!ret && (ERROR_IO_PENDING != GetLastError())) {
// I/O failed.
if (NULL != overlapped.hEvent)
::CloseHandle(overlapped.hEvent);
return false;
}
// Lets wait till I/O completes
ret = WinUsb_GetOverlappedResult(parent_winusb_interface()->winusb_handle(), &overlapped,
&transferred, TRUE);
if (ret && (NULL != bytes_transferred)) {
*bytes_transferred = transferred;
}
if (NULL != overlapped.hEvent)
::CloseHandle(overlapped.hEvent);
return ret ? true : false;
}
bool AdbWinUsbEndpointObject::SetTimeout(ULONG timeout) {
if (!WinUsb_SetPipePolicy(parent_winusb_interface()->winusb_handle(),
endpoint_id(), PIPE_TRANSFER_TIMEOUT,
sizeof(ULONG), &timeout)) {
return false;
}
return true;
}