added state tracking for uniforms in program objects for each active uniform in index i we will save its starting location ,size and type, so when calling glGetUniform on its location, we can tell how many bytes we should read from the stream according to the uniform's type add some type and size definitions to functions that calculate size from enum some other fixes to the codec Change-Id: I4ecdf41e752454a908d131e76bab113a616f2bc8
584 lines
18 KiB
Plaintext
584 lines
18 KiB
Plaintext
GLOBAL
|
|
base_opcode 2048
|
|
encoder_headers <string.h> "glUtils.h" "GL2EncoderUtils.h"
|
|
|
|
#void glBindAttribLocation(GLuint program, GLuint index, GLchar *name)
|
|
glBindAttribLocation
|
|
len name (strlen(name) + 1)
|
|
|
|
#void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage)
|
|
glBufferData
|
|
len data size
|
|
var_flag data nullAllowed
|
|
|
|
#void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
|
|
glBufferSubData
|
|
len data size
|
|
|
|
#void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data)
|
|
glCompressedTexImage2D
|
|
len data imageSize
|
|
var_flag data nullAllowed
|
|
|
|
#void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data)
|
|
glCompressedTexSubImage2D
|
|
len data imageSize
|
|
|
|
#void glDeleteBuffers(GLsizei n, GLuint *buffers)
|
|
glDeleteBuffers
|
|
len buffers (n * sizeof(GLuint))
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers)
|
|
glDeleteFramebuffers
|
|
len framebuffers (n * sizeof(GLuint))
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers)
|
|
glDeleteRenderbuffers
|
|
len renderbuffers (n * sizeof(GLuint))
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glDeleteTextures(GLsizei n, GLuint *textures)
|
|
glDeleteTextures
|
|
len textures (n * sizeof(GLuint))
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices)
|
|
glDrawElements
|
|
flag unsupported
|
|
|
|
#void glGenBuffers(GLsizei n, GLuint *buffers)
|
|
glGenBuffers
|
|
len buffers (n * sizeof(GLuint))
|
|
dir buffers out
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
|
glGenFramebuffers
|
|
len framebuffers (n * sizeof(GLuint))
|
|
dir framebuffers out
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
|
|
glGenRenderbuffers
|
|
len renderbuffers (n * sizeof(GLuint))
|
|
dir renderbuffers out
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glGenTextures(GLsizei n, GLuint *textures)
|
|
glGenTextures
|
|
len textures (n * sizeof(GLuint))
|
|
dir textures out
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
|
glGetActiveAttrib
|
|
len name bufsize
|
|
dir name out
|
|
var_flag name nullAllowed
|
|
dir length out
|
|
len length (sizeof(GLsizei))
|
|
var_flag length nullAllowed
|
|
dir size out
|
|
len size (sizeof(GLint))
|
|
dir type out
|
|
len type (sizeof(GLenum))
|
|
|
|
#void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
|
glGetActiveUniform
|
|
len name bufsize
|
|
dir name out
|
|
var_flag name nullAllowed
|
|
dir length out
|
|
len length (sizeof(GLsizei))
|
|
var_flag length nullAllowed
|
|
dir size out
|
|
len size (sizeof(GLint))
|
|
dir type out
|
|
len type (sizeof(GLenum))
|
|
|
|
|
|
#void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
|
|
glGetAttachedShaders
|
|
len shaders (maxcount*sizeof(GLuint))
|
|
dir shaders out
|
|
dir count out
|
|
len count (sizeof(GLsizei))
|
|
|
|
#int glGetAttribLocation(GLuint program, GLchar *name)
|
|
glGetAttribLocation
|
|
len name (strlen(name) + 1)
|
|
|
|
#void glGetBooleanv(GLenum pname, GLboolean *params)
|
|
glGetBooleanv
|
|
dir params out
|
|
len params (glUtilsParamSize(pname) * sizeof(GLboolean))
|
|
|
|
#void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
glGetBufferParameteriv
|
|
len params (sizeof(GLint))
|
|
dir params out
|
|
|
|
#void glGetFloatv(GLenum pname, GLfloat *params)
|
|
glGetFloatv
|
|
dir params out
|
|
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
|
|
|
|
#void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
|
|
glGetFramebufferAttachmentParameteriv
|
|
dir params out
|
|
len params (sizeof(GLint))
|
|
|
|
#void glGetIntegerv(GLenum pname, GLint *params)
|
|
glGetIntegerv
|
|
dir params out
|
|
len params (glUtilsParamSize(pname) * sizeof(GLint))
|
|
|
|
#void glGetProgramiv(GLuint program, GLenum pname, GLint *params)
|
|
glGetProgramiv
|
|
dir params out
|
|
len params sizeof(GLint)
|
|
#XXX - might change if extension constants that return more then one value
|
|
|
|
|
|
#void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
|
|
glGetProgramInfoLog
|
|
dir infolog out
|
|
len infolog bufsize
|
|
dir length out
|
|
len length sizeof(GLsizei)
|
|
|
|
#void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
glGetRenderbufferParameteriv
|
|
dir params out
|
|
len params sizeof(GLint)
|
|
# XXX - might change if pname with value larger then one is added
|
|
|
|
#void glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
|
|
glGetShaderiv
|
|
dir params out
|
|
len params sizeof(GLint)
|
|
# XXX - might change if pname with value larger then one is added
|
|
|
|
#void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
|
|
glGetShaderInfoLog
|
|
dir length out
|
|
len length (sizeof(GLsizei))
|
|
var_flag length nullAllowed
|
|
dir infolog out
|
|
len infolog bufsize
|
|
|
|
|
|
#void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
|
|
glGetShaderPrecisionFormat
|
|
dir range out
|
|
len range (2 * sizeof(GLint))
|
|
dir precision out
|
|
len precision (sizeof(GLint))
|
|
|
|
#void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
|
|
glGetShaderSource
|
|
dir length out
|
|
len length (sizeof(GLsizei))
|
|
var_flag length nullAllowed
|
|
dir source out
|
|
len source bufsize
|
|
|
|
#GLubyte* glGetString(GLenum name)
|
|
glGetString
|
|
flag unsupported
|
|
|
|
#void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
glGetTexParameterfv
|
|
dir params out
|
|
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
|
|
|
|
#void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
glGetTexParameteriv
|
|
dir params out
|
|
len params (glUtilsParamSize(pname) * sizeof(GLint))
|
|
|
|
#void glGetUniformfv(GLuint program, GLint location, GLfloat *params)
|
|
glGetUniformfv
|
|
dir params out
|
|
len params glSizeof(uniformType(self, program, location))
|
|
|
|
#void glGetUniformiv(GLuint program, GLint location, GLint *params)
|
|
glGetUniformiv
|
|
dir params out
|
|
len params glSizeof(uniformType(self, program, location))
|
|
|
|
#int glGetUniformLocation(GLuint program, GLchar *name)
|
|
glGetUniformLocation
|
|
len name (strlen(name) + 1)
|
|
|
|
# client-state shall be handled locally by the encoder in most cases.
|
|
# however, GL_CURRENT_VERTEX_ATTRIB and potential others are handled by the server side,
|
|
# thus we still need to implement it.
|
|
#void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
|
|
glGetVertexAttribfv
|
|
dir params out
|
|
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
|
|
|
|
#see glGetVertexAttribfv for comments
|
|
#void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
|
|
glGetVertexAttribiv
|
|
dir params out
|
|
len params (glUtilsParamSize(pname) * sizeof(GLint))
|
|
|
|
|
|
|
|
#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
|
glReadPixels
|
|
dir pixels out
|
|
len pixels pixelDataSize(self, width, height, format, type, 1)
|
|
|
|
#void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length)
|
|
glShaderBinary
|
|
flag unsupported
|
|
|
|
#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
|
|
glTexImage2D
|
|
dir pixels in
|
|
len pixels pixelDataSize(self, width, height, format, type, 0)
|
|
var_flag pixels nullAllowed
|
|
|
|
#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
glTexParameterfv
|
|
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
|
|
#void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
glTexParameteriv
|
|
len params (glUtilsParamSize(pname) * sizeof(GLint))
|
|
|
|
#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
|
glTexSubImage2D
|
|
len pixels pixelDataSize(self, width, height, format, type, 0)
|
|
|
|
#void glUniform1fv(GLint location, GLsizei count, GLfloat *v)
|
|
glUniform1fv
|
|
len v (count * sizeof(GLfloat))
|
|
|
|
#void glUniform1iv(GLint location, GLsizei count, GLint *v)
|
|
glUniform1iv
|
|
len v (count * sizeof(GLint))
|
|
|
|
#void glUniform2fv(GLint location, GLsizei count, GLfloat *v)
|
|
glUniform2fv
|
|
len v (count * 2 * sizeof(GLfloat))
|
|
|
|
#void glUniform2iv(GLint location, GLsizei count, GLint *v)
|
|
glUniform2iv
|
|
len v (count * 2 * sizeof(GLint))
|
|
|
|
#void glUniform3fv(GLint location, GLsizei count, GLfloat *v)
|
|
glUniform3fv
|
|
len v (count * 3 * sizeof(GLfloat))
|
|
|
|
#void glUniform3iv(GLint location, GLsizei count, GLint *v)
|
|
glUniform3iv
|
|
len v (3 * count * sizeof(GLint))
|
|
|
|
#void glUniform4fv(GLint location, GLsizei count, GLfloat *v)
|
|
glUniform4fv
|
|
len v (4 * count * sizeof(GLfloat))
|
|
|
|
#void glUniform4iv(GLint location, GLsizei count, GLint *v)
|
|
glUniform4iv
|
|
len v (4 * count * sizeof(GLint))
|
|
|
|
#void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
|
|
glUniformMatrix2fv
|
|
len value (count * 4 * sizeof(GLfloat))
|
|
|
|
#void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
|
|
glUniformMatrix3fv
|
|
len value (count * 9 * sizeof(GLfloat))
|
|
|
|
#void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
|
|
glUniformMatrix4fv
|
|
len value (count * 16 * sizeof(GLfloat))
|
|
|
|
#void glVertexAttrib1fv(GLuint indx, GLfloat *values)
|
|
glVertexAttrib1fv
|
|
len values (sizeof(GLfloat))
|
|
#void glVertexAttrib2fv(GLuint indx, GLfloat *values)
|
|
glVertexAttrib2fv
|
|
len values (2 * sizeof(GLfloat))
|
|
|
|
#void glVertexAttrib3fv(GLuint indx, GLfloat *values)
|
|
glVertexAttrib3fv
|
|
len values (3 * sizeof(GLfloat))
|
|
|
|
#void glVertexAttrib4fv(GLuint indx, GLfloat *values)
|
|
glVertexAttrib4fv
|
|
len values (4 * sizeof(GLfloat))
|
|
|
|
#void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *ptr)
|
|
glVertexAttribPointer
|
|
flag unsupported
|
|
|
|
#void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
|
|
glGetProgramBinaryOES
|
|
flag unsupported
|
|
|
|
#void glProgramBinaryOES(GLuint program, GLenum binaryFormat, GLvoid *binary, GLint length)
|
|
glProgramBinaryOES
|
|
flag unsupported
|
|
|
|
#void* glMapBufferOES(GLenum target, GLenum access)
|
|
glMapBufferOES
|
|
flag unsupported
|
|
|
|
#void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels)
|
|
glTexImage3DOES
|
|
len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
|
|
var_flag pixels nullAllowed
|
|
|
|
#void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels)
|
|
glTexSubImage3DOES
|
|
len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
|
|
|
|
#void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)
|
|
glCompressedTexImage3DOES
|
|
len data imageSize
|
|
|
|
#void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data)
|
|
glCompressedTexSubImage3DOES
|
|
len data imageSize
|
|
|
|
#void glDeleteVertexArraysOES(GLsizei n, GLuint *arrays)
|
|
glDeleteVertexArraysOES
|
|
len arrays (n * sizeof(GLuint))
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
#void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
|
|
glGenVertexArraysOES
|
|
len arrays (n * sizeof(GLuint))
|
|
dir arrays out
|
|
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
|
|
|
|
|
|
#void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, GLenum *attachments)
|
|
glDiscardFramebufferEXT
|
|
len attachments (numAttachments * sizeof(GLenum))
|
|
|
|
#void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
|
|
glMultiDrawArraysEXT
|
|
flag unsupported
|
|
#void glMultiDrawElementsEXT(GLenum mode, GLsizei *count, GLenum type, GLvoid *indices, GLsizei primcount)
|
|
glMultiDrawElementsEXT
|
|
flag unsupported
|
|
|
|
|
|
# handled by encoder
|
|
#void glShaderSource(GLuint shader, GLsizei count, GLstr *string, const GLint *length)
|
|
glShaderSource
|
|
flag unsupported
|
|
|
|
|
|
|
|
#void glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
|
|
glGetPerfMonitorGroupsAMD
|
|
flag unsupported
|
|
|
|
#void glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
|
|
glGetPerfMonitorCountersAMD
|
|
flag unsupported
|
|
|
|
#void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
|
|
glGetPerfMonitorGroupStringAMD
|
|
flag unsupported
|
|
|
|
#void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
|
|
glGetPerfMonitorCounterStringAMD
|
|
flag unsupported
|
|
|
|
#void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data)
|
|
glGetPerfMonitorCounterInfoAMD
|
|
flag unsupported
|
|
|
|
#void glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors)
|
|
glGenPerfMonitorsAMD
|
|
flag unsupported
|
|
|
|
#void glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors)
|
|
glDeletePerfMonitorsAMD
|
|
flag unsupported
|
|
|
|
#void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
|
|
glSelectPerfMonitorCountersAMD
|
|
flag unsupported
|
|
|
|
#void glBeginPerfMonitorAMD(GLuint monitor)
|
|
glBeginPerfMonitorAMD
|
|
flag unsupported
|
|
|
|
#void glEndPerfMonitorAMD(GLuint monitor)
|
|
glEndPerfMonitorAMD
|
|
flag unsupported
|
|
|
|
#void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
|
|
glGetPerfMonitorCounterDataAMD
|
|
flag unsupported
|
|
|
|
#void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
|
glRenderbufferStorageMultisampleIMG
|
|
flag unsupported
|
|
|
|
#void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
|
|
glFramebufferTexture2DMultisampleIMG
|
|
flag unsupported
|
|
|
|
#void glDeleteFencesNV(GLsizei n, GLuint *fences)
|
|
glDeleteFencesNV
|
|
flag unsupported
|
|
|
|
#void glGenFencesNV(GLsizei n, GLuint *fences)
|
|
glGenFencesNV
|
|
flag unsupported
|
|
|
|
#GLboolean glIsFenceNV(GLuint fence)
|
|
glIsFenceNV
|
|
flag unsupported
|
|
|
|
#GLboolean glTestFenceNV(GLuint fence)
|
|
glTestFenceNV
|
|
flag unsupported
|
|
|
|
#void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
|
|
glGetFenceivNV
|
|
flag unsupported
|
|
|
|
#void glFinishFenceNV(GLuint fence)
|
|
glFinishFenceNV
|
|
flag unsupported
|
|
|
|
#void glSetFenceNV(GLuint fence, GLenum condition)
|
|
glSetFenceNV
|
|
flag unsupported
|
|
|
|
#void glCoverageMaskNV(GLboolean mask)
|
|
glCoverageMaskNV
|
|
flag unsupported
|
|
|
|
#void glCoverageOperationNV(GLenum operation)
|
|
glCoverageOperationNV
|
|
flag unsupported
|
|
|
|
#void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
|
|
glGetDriverControlsQCOM
|
|
flag unsupported
|
|
|
|
#void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
|
|
glGetDriverControlStringQCOM
|
|
flag unsupported
|
|
|
|
#void glEnableDriverControlQCOM(GLuint driverControl)
|
|
glEnableDriverControlQCOM
|
|
flag unsupported
|
|
|
|
#void glDisableDriverControlQCOM(GLuint driverControl)
|
|
glDisableDriverControlQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
|
|
glExtGetTexturesQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
|
|
glExtGetBuffersQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
|
|
glExtGetRenderbuffersQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
|
|
glExtGetFramebuffersQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
|
|
glExtGetTexLevelParameterivQCOM
|
|
flag unsupported
|
|
|
|
#void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
|
|
glExtTexObjectStateOverrideiQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
|
|
glExtGetTexSubImageQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr *params)
|
|
glExtGetBufferPointervQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
|
|
glExtGetShadersQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
|
|
glExtGetProgramsQCOM
|
|
flag unsupported
|
|
|
|
#GLboolean glExtIsProgramBinaryQCOM(GLuint program)
|
|
glExtIsProgramBinaryQCOM
|
|
flag unsupported
|
|
|
|
#void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
|
|
glExtGetProgramBinarySourceQCOM
|
|
flag unsupported
|
|
|
|
#void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
|
|
glStartTilingQCOM
|
|
flag unsupported
|
|
|
|
#void glEndTilingQCOM(GLbitfield preserveMask)
|
|
glEndTilingQCOM
|
|
flag unsupported
|
|
|
|
|
|
#void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
|
|
glVertexAttribPointerData
|
|
len data datalen
|
|
custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen)
|
|
flag custom_decoder
|
|
flag not_api
|
|
|
|
glVertexAttribPointerOffset
|
|
flag custom_decoder
|
|
flag not_api
|
|
|
|
#client-state, handled by the encoder
|
|
#GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
|
|
glGetVertexAttribPointerv
|
|
flag unsupported
|
|
|
|
glDrawElementsData
|
|
len data datalen
|
|
flag custom_decoder
|
|
flag not_api
|
|
|
|
glDrawElementsOffset
|
|
flag custom_decoder
|
|
flag not_api
|
|
|
|
#GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
|
|
glGetCompressedTextureFormats
|
|
dir formats out
|
|
len formats (count * sizeof(GLint))
|
|
flag custom_decoder
|
|
flag not_api
|
|
|
|
#GL_ENTRY(void, glShaderString, GLuint shader, GLchar *string, GLsizei len)
|
|
glShaderString
|
|
len string len
|
|
flag custom_decoder
|
|
flag not_api
|
|
|
|
glFinishRoundTrip
|
|
flag custom_decoder
|
|
flag not_api
|
|
|