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android_development/samples/RenderScript/MiscSamples/res/raw/shaderarrayf.glsl
Alex Sakhartchouk e430471134 Moving renderscript sdk samples to their correct location.
Change-Id: I27de909cf0dbd91319c0eefebd0184ecc5c12dc9
2011-02-22 11:41:40 -08:00

17 lines
530 B
GLSL

varying lowp float light0_Diffuse;
varying lowp float light0_Specular;
varying lowp float light1_Diffuse;
varying lowp float light1_Specular;
varying vec2 varTex0;
void main() {
vec2 t0 = varTex0.xy;
lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
col.xyz = col.xyz * (light0_Diffuse * UNI_light_DiffuseColor[0].xyz + light1_Diffuse * UNI_light_DiffuseColor[1].xyz);
col.xyz += light0_Specular * UNI_light_SpecularColor[0].xyz;
col.xyz += light1_Specular * UNI_light_SpecularColor[1].xyz;
gl_FragColor = col;
}