271 lines
9.2 KiB
Java
271 lines
9.2 KiB
Java
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.globaltime;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* An abstract superclass for various three-dimensional objects to be drawn
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* using OpenGL ES. Each subclass is responsible for setting up NIO buffers
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* containing vertices, texture coordinates, colors, normals, and indices.
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* The {@link #draw(GL10)} method draws the object to the given OpenGL context.
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*/
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public abstract class Shape {
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public static final int INT_BYTES = 4;
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public static final int SHORT_BYTES = 2;
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public static final float DEGREES_TO_RADIANS = (float) Math.PI / 180.0f;
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public static final float PI = (float) Math.PI;
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public static final float TWO_PI = (float) (2.0 * Math.PI);
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public static final float PI_OVER_TWO = (float) (Math.PI / 2.0);
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protected int mPrimitive;
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protected int mIndexDatatype;
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protected boolean mEmitTextureCoordinates;
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protected boolean mEmitNormals;
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protected boolean mEmitColors;
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protected IntBuffer mVertexBuffer;
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protected IntBuffer mTexcoordBuffer;
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protected IntBuffer mColorBuffer;
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protected IntBuffer mNormalBuffer;
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protected Buffer mIndexBuffer;
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protected int mNumIndices = -1;
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/**
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* Constructs a Shape.
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*
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* @param primitive a GL primitive type understood by glDrawElements,
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* such as GL10.GL_TRIANGLES
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* @param indexDatatype the GL datatype for the index buffer, such as
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* GL10.GL_UNSIGNED_SHORT
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* @param emitTextureCoordinates true to enable use of the texture
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* coordinate buffer
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* @param emitNormals true to enable use of the normal buffer
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* @param emitColors true to enable use of the color buffer
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*/
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protected Shape(int primitive,
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int indexDatatype,
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boolean emitTextureCoordinates,
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boolean emitNormals,
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boolean emitColors) {
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mPrimitive = primitive;
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mIndexDatatype = indexDatatype;
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mEmitTextureCoordinates = emitTextureCoordinates;
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mEmitNormals = emitNormals;
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mEmitColors = emitColors;
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}
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/**
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* Converts the given floating-point value to fixed-point.
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*/
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public static int toFixed(float x) {
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return (int) (x * 65536.0);
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}
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/**
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* Converts the given fixed-point value to floating-point.
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*/
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public static float toFloat(int x) {
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return (float) (x / 65536.0);
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}
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/**
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* Computes the cross-product of two vectors p and q and places
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* the result in out.
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*/
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public static void cross(float[] p, float[] q, float[] out) {
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out[0] = p[1] * q[2] - p[2] * q[1];
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out[1] = p[2] * q[0] - p[0] * q[2];
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out[2] = p[0] * q[1] - p[1] * q[0];
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}
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/**
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* Returns the length of a vector, given as three floats.
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*/
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public static float length(float vx, float vy, float vz) {
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return (float) Math.sqrt(vx * vx + vy * vy + vz * vz);
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}
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/**
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* Returns the length of a vector, given as an array of three floats.
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*/
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public static float length(float[] v) {
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return length(v[0], v[1], v[2]);
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}
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/**
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* Normalizes the given vector of three floats to have length == 1.0.
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* Vectors with length zero are unaffected.
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*/
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public static void normalize(float[] v) {
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float length = length(v);
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if (length != 0.0f) {
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float norm = 1.0f / length;
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v[0] *= norm;
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v[1] *= norm;
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v[2] *= norm;
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}
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}
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/**
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* Returns the number of triangles associated with this shape.
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*/
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public int getNumTriangles() {
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if (mPrimitive == GL10.GL_TRIANGLES) {
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return mIndexBuffer.capacity() / 3;
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} else if (mPrimitive == GL10.GL_TRIANGLE_STRIP) {
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return mIndexBuffer.capacity() - 2;
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}
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return 0;
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}
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/**
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* Copies the given data into the instance
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* variables mVertexBuffer, mTexcoordBuffer, mNormalBuffer, mColorBuffer,
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* and mIndexBuffer.
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*
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* @param vertices an array of fixed-point vertex coordinates
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* @param texcoords an array of fixed-point texture coordinates
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* @param normals an array of fixed-point normal vector coordinates
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* @param colors an array of fixed-point color channel values
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* @param indices an array of short indices
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*/
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public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals,
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int[] colors, short[] indices) {
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allocate(vertices, texcoords, normals, colors);
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ByteBuffer ibb =
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ByteBuffer.allocateDirect(indices.length * SHORT_BYTES);
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ibb.order(ByteOrder.nativeOrder());
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ShortBuffer shortIndexBuffer = ibb.asShortBuffer();
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shortIndexBuffer.put(indices);
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shortIndexBuffer.position(0);
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this.mIndexBuffer = shortIndexBuffer;
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}
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/**
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* Copies the given data into the instance
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* variables mVertexBuffer, mTexcoordBuffer, mNormalBuffer, mColorBuffer,
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* and mIndexBuffer.
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*
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* @param vertices an array of fixed-point vertex coordinates
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* @param texcoords an array of fixed-point texture coordinates
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* @param normals an array of fixed-point normal vector coordinates
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* @param colors an array of fixed-point color channel values
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* @param indices an array of int indices
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*/
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public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals,
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int[] colors, int[] indices) {
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allocate(vertices, texcoords, normals, colors);
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ByteBuffer ibb =
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ByteBuffer.allocateDirect(indices.length * INT_BYTES);
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ibb.order(ByteOrder.nativeOrder());
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IntBuffer intIndexBuffer = ibb.asIntBuffer();
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intIndexBuffer.put(indices);
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intIndexBuffer.position(0);
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this.mIndexBuffer = intIndexBuffer;
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}
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/**
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* Allocate the vertex, texture coordinate, normal, and color buffer.
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*/
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private void allocate(int[] vertices, int[] texcoords, int[] normals,
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int[] colors) {
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ByteBuffer vbb =
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ByteBuffer.allocateDirect(vertices.length * INT_BYTES);
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vbb.order(ByteOrder.nativeOrder());
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mVertexBuffer = vbb.asIntBuffer();
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mVertexBuffer.put(vertices);
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mVertexBuffer.position(0);
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if ((texcoords != null) && mEmitTextureCoordinates) {
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ByteBuffer tbb =
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ByteBuffer.allocateDirect(texcoords.length * INT_BYTES);
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tbb.order(ByteOrder.nativeOrder());
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mTexcoordBuffer = tbb.asIntBuffer();
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mTexcoordBuffer.put(texcoords);
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mTexcoordBuffer.position(0);
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}
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if ((normals != null) && mEmitNormals) {
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ByteBuffer nbb =
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ByteBuffer.allocateDirect(normals.length * INT_BYTES);
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nbb.order(ByteOrder.nativeOrder());
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mNormalBuffer = nbb.asIntBuffer();
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mNormalBuffer.put(normals);
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mNormalBuffer.position(0);
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}
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if ((colors != null) && mEmitColors) {
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ByteBuffer cbb =
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ByteBuffer.allocateDirect(colors.length * INT_BYTES);
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cbb.order(ByteOrder.nativeOrder());
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mColorBuffer = cbb.asIntBuffer();
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mColorBuffer.put(colors);
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mColorBuffer.position(0);
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}
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}
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/**
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* Draws the shape to the given OpenGL ES 1.0 context. Texture coordinates,
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* normals, and colors are emitted according the the preferences set for
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* this shape.
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*/
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public void draw(GL10 gl) {
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gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer);
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gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
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if (mEmitTextureCoordinates) {
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gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
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gl.glTexCoordPointer(2, GL10.GL_FIXED, 0, mTexcoordBuffer);
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gl.glEnable(GL10.GL_TEXTURE_2D);
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} else {
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gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
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gl.glDisable(GL10.GL_TEXTURE_2D);
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}
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if (mEmitNormals) {
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gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
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gl.glNormalPointer(GL10.GL_FIXED, 0, mNormalBuffer);
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} else {
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gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
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}
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if (mEmitColors) {
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gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
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gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer);
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} else {
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gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
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}
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gl.glDrawElements(mPrimitive,
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mNumIndices > 0 ? mNumIndices : mIndexBuffer.capacity(),
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mIndexDatatype,
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mIndexBuffer);
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}
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}
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