Files
android_development/tools/emulator/opengl/host/libs/libOpenglRender/NativeMacSubWindow.m
Guy Zadickario b68a421908 opengl renderer: Enable and fix renderer Mac support
The following enables the renderer build on darwin.
Moved platform specific type declarations from render_api.h
to render_api_platform_types.h so it can be included from the
objective c code.
Fixed subwindow to use EmuGLView which overrides NSView to prevent
background drawing of the view.
2011-07-03 15:40:52 +03:00

56 lines
1.6 KiB
Objective-C

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "NativeSubWindow.h"
#include <Cocoa/Cocoa.h>
/*
* EmuGLView inherit from NSView and override the isOpaque
* method to return YES. That prevents drawing of underlying window/view
* when the view needs to be redrawn.
*/
@interface EmuGLView : NSView {
} @end
@implementation EmuGLView
- (BOOL)isOpaque {
return YES;
}
@end
EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
EGLNativeDisplayType* display_out,
int x, int y,int width, int height){
NSRect contentRect = NSMakeRect(x, y, width, height);
NSView *glView = [[EmuGLView alloc] initWithFrame:contentRect];
if (glView) {
NSWindow *win = (NSWindow *)p_window;
[[win contentView] addSubview:glView];
[win makeKeyAndOrderFront:nil];
}
return (EGLNativeWindowType)glView;
}
void destroySubWindow(EGLNativeDisplayType dis,EGLNativeWindowType win){
if(win){
NSView *glView = (NSView *)win;
[glView release];
}
}