Handling clean exit of the renderer when stopOpenGLRenderer is called. This is done by openning a connection to the renderer and flag that it should exit. Added 'clientFlags' field which must be send after every connection is made to the renderer for this purpose. The server will wait for running rendering threads to exit and then will close all EGL/GL resources and will exit. The stopOpenGLRenderer will return only when the renderer has exited. Change-Id: I8272b8ea59d5fc78453bb7bd2d25908068869fa7
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LIB_OPENGL_RENDER_RENDER_THREAD_H
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#define _LIB_OPENGL_RENDER_RENDER_THREAD_H
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#include "IOStream.h"
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#include "GLDecoder.h"
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#include "renderControl_dec.h"
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#include "osThread.h"
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class RenderThread : public osUtils::Thread
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{
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public:
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static RenderThread *create(IOStream *p_stream);
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bool isFinished() const { return m_finished; }
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private:
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RenderThread();
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virtual int Main();
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private:
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IOStream *m_stream;
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renderControl_decoder_context_t m_rcDec;
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bool m_finished;
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};
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#endif
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