Files
android_development/tools/emulator/opengl/system/GLESv1_enc/Android.mk
Stas Gurtovoy 6a79e88f01 emulator opengl: pool of fixups to the system components.
Those fixes make the system load without failure.
Also the flinger and bootanimation are running.

Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
2011-06-21 01:41:50 +03:00

52 lines
1.3 KiB
Makefile

LOCAL_PATH := $(call my-dir)
emulatorOpengl := $(LOCAL_PATH)/../..
### GLESv1_enc Encoder ###########################################
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
GLEncoder.cpp \
GLEncoderUtils.cpp
LOCAL_MODULE_TAGS := debug
LOCAL_MODULE := libGLESv1_enc
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
glesv1_intermediates := $(local-intermediates-dir)
LOCAL_PRELINK_MODULE := false
LOCAL_CFLAGS += -DLOG_TAG=\"egl_GLESv1_enc\"
LOCAL_C_INCLUDES += \
$(emulatorOpengl)/shared/OpenglCodecCommon \
$(emulatorOpengl)/host/include/libOpenglRender \
$(emulatorOpengl)/system/renderControl_enc \
$(call intermediates-dir-for, SHARED_LIBRARIES, lib_renderControl_enc) \
$(glesv1_intermediates)
LOCAL_STATIC_LIBRARIES := \
libOpenglCodecCommon \
libqemu
LOCAL_SHARED_LIBRARIES := \
libcutils
EMUGEN := $(HOST_OUT_EXECUTABLES)/emugen
GEN_GL := \
$(glesv1_intermediates)/gl_entry.cpp \
$(glesv1_intermediates)/gl_enc.cpp \
$(glesv1_intermediates)/gl_enc.h
$(GEN_GL) : PRIVATE_PATH := $(LOCAL_PATH)
$(GEN_GL) : PRIVATE_CUSTOM_TOOL := \
$(EMUGEN) -E $(glesv1_intermediates) -i $(PRIVATE_PATH) gl
$(GEN_GL) : $(EMUGEN) \
$(LOCAL_PATH)/gl.attrib \
$(LOCAL_PATH)/gl.in \
$(LOCAL_PATH)//gl.types
$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN_GL)
include $(BUILD_SHARED_LIBRARY)