The following enables the renderer build on darwin. Moved platform specific type declarations from render_api.h to render_api_platform_types.h so it can be included from the objective c code. Fixed subwindow to use EmuGLView which overrides NSView to prevent background drawing of the view.
38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef NATIVE_SUB_WINDOW_H
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#define NATIVE_SUB_WINDOW_H
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#include <EGL/egl.h>
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#include "libOpenglRender/render_api_platform_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
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EGLNativeDisplayType* display_out,
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int x, int y,int width, int height);
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void destroySubWindow(EGLNativeDisplayType dis,EGLNativeWindowType win);
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#ifdef __cplusplus
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}
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#endif
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#endif
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