There is a race condition in AdbWinUsbApi.dll where AdbCloseHandle() of an
interface would clobber the WinUsb handles, causing a concurrent
Adb{Read,Write}EndpointSync() to crash.
The fix is to make AdbCloseHandle(endpoint) set a flag to prevent future IOs
from starting up, abort any pending IOs, and wait for the pending IOs to abort.
Adb{Read,Write}EndpointSync() participates in this scheme.
There is still a race condition if the caller calls AdbCloseHandle(interface)
before calling AdbCloseHandle(endpoint). No AOSP code does this and assuming
that this never happens simplifies the fix.
This fix also ignores Adb{Read,Write}EndpointAsync() (the async APIs) since
those APIs are unused by AOSP.
This fix should not affect devices whose vendor supplies Windows USB drivers
that use a 'legacy kernel driver'. This causes AdbWinApi.dll to call a 'legacy
kernel driver' instead of AdbWinUsbApi.dll (which uses WinUsb.dll which uses a
kernel driver included with Windows). The source code for the 'legacy kernel
driver' was deleted from AOSP over 4 years ago, so it is probably deprecated
(I don't know the official status of it). Even so, I wouldn't be surprised if
some modern 3rd party devices were still using the legacy driver or a similar
driver derived from the original source code.
Also in this change:
- Added a test case to adb_winapi_test that reproduces the race condition and
verifies the fix.
- adb_winapi_test misc: more strictly check return values and error codes,
symbolize some dumped data to make things more readable, disable old test
code that looked for specific hardware, test AdbGetInterfaceName() the same
way adb uses it, fix dumping of initial "handshake".
- Increased AdbWinUsbApi.dll file version info from 2.0.0.0 to 2.0.0.1.
- Update AdbWinUsbApi.dll in prebuilt tree.
- Include AdbWinUsbApi.pdb (debugging symbols) so the DLL can be debugged in
the future (or at least so crash addresses can be manually symbolized).
- Update AdbWinApi.dll, AdbWinUsbApi.dll, adb_winapi_test.exe build
environments to WDK 7.1.0, which seems to be the publicly available closest
version to what built the last version of these files.
This entailed modifying SOURCES files to use USE_NATIVE_EH=1 instead of
USER_C_FLAGS=/EHsc, removing /Wp64, manually setting DLL base addresses to
the old address, using DEBUG_CRTS=1 to pickup the debug ATL for checked
builds.
- Update BUILDME.TXT files with up-to-date instructions.
- For source files that are already majority CRLF, make the whole file CRLF.
- Update SOURCES to explicitly set Windows Vista as the target. This means
that future rebuilders don't need to worry as much about their build
environment.
Bug: https://code.google.com/p/android/issues/detail?id=161890
Change-Id: I30a4e2ff3919929001c2319c4bb80354f7bcfda0
Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
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Copyright (C) 2006 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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In order to build a directory with a SOURCES file you will need to install
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the Windows Driver Kit, which can be obtained from Microsoft:
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Windows Driver Kit Version 7.1.0
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https://www.microsoft.com/en-us/download/details.aspx?id=11800
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md5: 8fe981a1706d43ad34bda496e6558f94
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sha1: de6abdb8eb4e08942add4aa270c763ed4e3d8242
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This old version is used because it can build for Windows Vista (WDK 8.1
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cannot), it includes compilers (so it doesn't require Visual Studio), and it is
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probably not too far from the WDK that this code was originally built with, so
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it should be less risky.
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When installing the WDK, uncheck `Device Simulation Framework' because it is
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unnecessary and it installs a kernel-mode driver that we don't need.
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Assuming that WDK is installed, you need to set one of the WDK's build
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environments (Start Menu -> Windows Driver Kits -> x86 Free Build Environment;
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choose the one for the oldest version of Windows you want to support),
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"cd" back into this directory, and execute "build -cbeEIFZ" to clean and rebuild
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this project, or you can execute "build -befEIF" to do a minimal build.
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When you're done with the WDK build environment, don't forget to right-click the
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OACR icon (in the lower-right notification area of the taskbar) and choose
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`Close'.
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