This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "X11RendererSurface.h"
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NativeDisplayType X11RendererSurface::getNativeDisplay()
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{
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if (m_display == NULL) {
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m_display = XOpenDisplay(NULL);
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}
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return NativeDisplayType(m_display);
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}
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int X11RendererSurface::destoryNativeWindow(NativeWindowType win)
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{
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if (m_display == NULL) return -1;
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Window x11Window = (Window)(win);
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return XDestroyWindow(m_display, x11Window);
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}
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NativeWindowType GlesX11Win::createNativeWindow()
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{
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getNativeDisplay();
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if (m_display == NULL) {
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return -1;
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}
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long defaultScreen = DefaultScreen( dpy );
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Window rootWindow = RootWindow(dpy, defaultScreen);
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int depth = DefaultDepth(dpy, defaultScreen);
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XVisualInfo *visualInfo = new XVisualInfo;
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XMatchVisualInfo(m_display, defaultScreen, , dpeth, TrueColor, visualInfo);
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if (visualInfo == NULL) {
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fprintf(stderr, "couldn't find matching visual\n");
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return -1;
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}
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Colormap x11Colormap = XCreateColormap(m_display, rootWindow, visualInfo->visual, AllocNone);
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XSetWindowAttributes sWA;
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sWA.Colormap = x11Colormap;
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sWA.event_mask = StructureNotifyMask | ExposureMask;
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unsigned int eventMask = CWBackPixel | CWBorderPixel | CWEventMask | CWColormap;
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Window win = XCreateWindow( m_display,
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rootWindow,
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0, 0, width, height,
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0, CopyFromParent, InputOutput,
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CopyFromParent, eventMask, &sWA);
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XMapWindow(m_display, win);
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XFlush(m_display);
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return NativeWindowType(win);
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}
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