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android_development/ndk/build/platforms/android-4/common/include/new
David 'Digit' Turner 5c767bb977 Add android-4 sysroot and use project's default.properties to get the right target.
Note that for now, android-4 contains the same things than android-3.
Another patch will add OpenGL ES headers and libraries to it.
2009-07-29 02:26:31 +02:00

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#ifndef __NEW__
#define __NEW__
#include <stddef.h>
namespace std {
using ::size_t;
struct nothrow_t {};
extern const nothrow_t nothrow;
}
void* operator new(std::size_t);
void* operator new[](std::size_t);
void operator delete(void*);
void operator delete[](void*);
void* operator new(std::size_t, const std::nothrow_t&);
void* operator new[](std::size_t, const std::nothrow_t&);
void operator delete(void*, const std::nothrow_t&);
void operator delete[](void*, const std::nothrow_t&);
inline void* operator new(std::size_t, void* p) { return p; }
inline void* operator new[](std::size_t, void* p) { return p; }
// these next two are not really required, since exceptions are off
inline void operator delete(void*, void*) { }
inline void operator delete[](void*, void*) { }
#endif // __NEW__