Files
android_development/samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml
Joe Fernandez 66f6fe6633 Sample code for OpenGL Android training class
( Original Id: Ib1650025a3c4b018c60d70ede3f25113660f68d8 )

Change-Id: I1d760b75d1f2bfe1ec90c71471867577bd146241
2013-08-22 10:25:33 -07:00

44 lines
1.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (C) 2011 The Android Open Source Project.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.android.opengl"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />
<!-- Tell the system this app requires OpenGL ES 2.0. -->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:allowBackup="true" >
<activity
android:name="com.example.android.opengl.OpenGLES20Activity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>