Those fixes make the system load without failure. Also the flinger and bootanimation are running. Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
52 lines
1.3 KiB
Makefile
52 lines
1.3 KiB
Makefile
LOCAL_PATH := $(call my-dir)
|
|
emulatorOpengl := $(LOCAL_PATH)/../..
|
|
|
|
### GLESv1_enc Encoder ###########################################
|
|
include $(CLEAR_VARS)
|
|
|
|
|
|
LOCAL_SRC_FILES := \
|
|
GLEncoder.cpp \
|
|
GLEncoderUtils.cpp
|
|
|
|
LOCAL_MODULE_TAGS := debug
|
|
LOCAL_MODULE := libGLESv1_enc
|
|
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
|
|
|
|
glesv1_intermediates := $(local-intermediates-dir)
|
|
|
|
LOCAL_PRELINK_MODULE := false
|
|
LOCAL_CFLAGS += -DLOG_TAG=\"egl_GLESv1_enc\"
|
|
LOCAL_C_INCLUDES += \
|
|
$(emulatorOpengl)/shared/OpenglCodecCommon \
|
|
$(emulatorOpengl)/host/include/libOpenglRender \
|
|
$(emulatorOpengl)/system/renderControl_enc \
|
|
$(call intermediates-dir-for, SHARED_LIBRARIES, lib_renderControl_enc) \
|
|
$(glesv1_intermediates)
|
|
|
|
LOCAL_STATIC_LIBRARIES := \
|
|
libOpenglCodecCommon \
|
|
libqemu
|
|
|
|
LOCAL_SHARED_LIBRARIES := \
|
|
libcutils
|
|
|
|
EMUGEN := $(HOST_OUT_EXECUTABLES)/emugen
|
|
|
|
GEN_GL := \
|
|
$(glesv1_intermediates)/gl_entry.cpp \
|
|
$(glesv1_intermediates)/gl_enc.cpp \
|
|
$(glesv1_intermediates)/gl_enc.h
|
|
|
|
$(GEN_GL) : PRIVATE_PATH := $(LOCAL_PATH)
|
|
$(GEN_GL) : PRIVATE_CUSTOM_TOOL := \
|
|
$(EMUGEN) -E $(glesv1_intermediates) -i $(PRIVATE_PATH) gl
|
|
$(GEN_GL) : $(EMUGEN) \
|
|
$(LOCAL_PATH)/gl.attrib \
|
|
$(LOCAL_PATH)/gl.in \
|
|
$(LOCAL_PATH)//gl.types
|
|
$(transform-generated-source)
|
|
|
|
LOCAL_GENERATED_SOURCES += $(GEN_GL)
|
|
include $(BUILD_SHARED_LIBRARY)
|