This change includes four changes: 1) moved IOStream.h into host/include/libOpenGLRender, this directory will include the api interface into the libOpenGLRender which will be used later by the emulator and we need this interface to use IOStream.h 2) Updated Andorid.mk files to include the new directory location of IOStream.h in the LOCAL_C_INCLUDE. 3) Added new function "read" to IOStream which reads a message without a givven size. 4) Updated TcpStream to use "cutils/sockets.h" instead of using directly the socket api for portability reasons. (It now compiles on windows as well). Change-Id: I30eb40c8dcd5aacf0d993aff9cdb90b283b12dde
39 lines
955 B
Makefile
39 lines
955 B
Makefile
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LOCAL_PATH := $(call my-dir)
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emulatorOpengl := $(LOCAL_PATH)/../..
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### OpenglCodecCommon ##############################################
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include $(CLEAR_VARS)
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OpenglCodecCommon := \
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GLClientState.cpp \
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glUtils.cpp \
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TcpStream.cpp \
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TimeUtils.cpp
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LOCAL_SRC_FILES := $(OpenglCodecCommon)
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LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenglRender
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LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libOpenglCodecCommon
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include $(BUILD_STATIC_LIBRARY)
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### OpenglCodecCommon host ##############################################
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES := $(OpenglCodecCommon)
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LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenglRender
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libOpenglCodecCommon
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LOCAL_PRELINK_MODULE := false
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# XXX - enable the next line for host debugging - JR
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# LOCAL_CFLAGS := -O0 -g
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include $(BUILD_HOST_STATIC_LIBRARY)
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