The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
95 lines
3.3 KiB
Makefile
95 lines
3.3 KiB
Makefile
# This is the top-level build file for the Android HW OpenGL ES emulation
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# in Android.
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#
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# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
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# build the following files.
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#
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# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
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# stuff as well.
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#
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ifeq (true,$(BUILD_EMULATOR_OPENGL))
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# Top-level for all modules
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EMUGL_PATH := $(call my-dir)
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# Directory containing common headers used by several modules
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# This is always set to a module's LOCAL_C_INCLUDES
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# See the definition of emugl-begin-module in common.mk
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#
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EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
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# common cflags used by several modules
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# This is always set to a module's LOCAL_CFLAGS
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# See the definition of emugl-begin-module in common.mk
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#
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EMUGL_COMMON_CFLAGS := -DWITH_GLES2
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# Uncomment the following line if you want to enable debug traces
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# in the GLES emulation libraries.
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# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
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# Include common definitions used by all the modules included later
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# in this build file. This contains the definition of all useful
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# emugl-xxxx functions.
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#
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include $(EMUGL_PATH)/common.mk
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# IMPORTANT: ORDER IS CRUCIAL HERE
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#
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# For the import/export feature to work properly, you must include
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# modules below in correct order. That is, if module B depends on
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# module A, then it must be included after module A below.
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#
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# This ensures that anything exported by module A will be correctly
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# be imported by module B when it is declared.
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#
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# Note that the build system will complain if you try to import a
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# module that hasn't been declared yet anyway.
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#
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# First, build the emugen host source-generation tool
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#
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# It will be used by other modules to generate wire protocol encode/decoder
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# source files (see all emugl-gen-decoder/encoder in common.mk)
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#
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include $(EMUGL_PATH)/host/tools/emugen/Android.mk
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include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk
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include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
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# System static libraries
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include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
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include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
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include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
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include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
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# System shared libraries
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include $(EMUGL_PATH)/system/GLESv1/Android.mk
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include $(EMUGL_PATH)/system/GLESv2/Android.mk
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include $(EMUGL_PATH)/system/gralloc/Android.mk
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include $(EMUGL_PATH)/system/egl/Android.mk
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# Host static libraries
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include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk
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include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk
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include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk
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include $(EMUGL_PATH)/tests/ut_rendercontrol_dec/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk
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# Host shared libraries
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include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk
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# Host executables
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include $(EMUGL_PATH)/host/renderer/Android.mk
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# Host unit-test for the renderer.
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include $(EMUGL_PATH)/tests/translator_tests/MacCommon/Android.mk
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include $(EMUGL_PATH)/tests/translator_tests/GLES_CM/Android.mk
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include $(EMUGL_PATH)/tests/translator_tests/GLES_V2/Android.mk
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endif # BUILD_EMULATOR_OPENGL == true
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