- Now they are in ndkHelper:: name space - Changed module name to ndk_helper - Changed some static members to class var or stand alone function - Added syncronization for JNIHelper.cpp - For a documentation, I will work with doc writer for future improvement Change-Id: I0055061a4f53b1904cde2e0339550ee277b35fc5 Addressed most of feedbacks, - Switched coding standard to Chrome style - Update JNI helper, and documented - Fixed other issues that is pointed out Change-Id: Icc729a55ed8dd613759f34a3fc35cb4949d2d205
193 lines
5.1 KiB
C++
193 lines
5.1 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include "shader.h"
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#include "JNIHelper.h"
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namespace ndk_helper
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{
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#define DEBUG (1)
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bool shader::CompileShader( GLuint *shader,
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const GLenum type,
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const char *str_file_name,
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const std::map<std::string, std::string>& map_parameters )
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{
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std::vector<uint8_t> data;
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if( !JNIHelper::GetInstance()->ReadFile( str_file_name, &data ) )
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{
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LOGI( "Can not open a file:%s", str_file_name );
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return false;
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}
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const char REPLACEMENT_TAG = '*';
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//Fill-in parameters
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std::string str( data.begin(), data.end() );
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std::string str_replacement_map( data.size(), ' ' );
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std::map<std::string, std::string>::const_iterator it = map_parameters.begin();
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std::map<std::string, std::string>::const_iterator itEnd = map_parameters.end();
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while( it != itEnd )
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{
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size_t pos = 0;
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while( (pos = str.find( it->first, pos )) != std::string::npos )
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{
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//Check if the sub string is already touched
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size_t replaced_pos = str_replacement_map.find( REPLACEMENT_TAG, pos );
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if( replaced_pos == std::string::npos || replaced_pos > pos )
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{
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str.replace( pos, it->first.length(), it->second );
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str_replacement_map.replace( pos, it->first.length(), it->first.length(),
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REPLACEMENT_TAG );
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pos += it->second.length();
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}
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else
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{
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//The replacement target has been touched by other tag, skipping them
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pos += it->second.length();
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}
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}
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it++;
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}
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LOGI( "Patched Shdader:\n%s", str.c_str() );
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std::vector<uint8_t> v( str.begin(), str.end() );
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str.clear();
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return shader::CompileShader( shader, type, v );
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}
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bool shader::CompileShader( GLuint *shader,
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const GLenum type,
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const GLchar *source,
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const int32_t iSize )
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{
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if( source == NULL || iSize <= 0 )
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return false;
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*shader = glCreateShader( type );
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glShaderSource( *shader, 1, &source, &iSize ); //Not specifying 3rd parameter (size) could be troublesome..
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glCompileShader( *shader );
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#if defined(DEBUG)
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GLint logLength;
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glGetShaderiv( *shader, GL_INFO_LOG_LENGTH, &logLength );
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if( logLength > 0 )
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{
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GLchar *log = (GLchar *) malloc( logLength );
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glGetShaderInfoLog( *shader, logLength, &logLength, log );
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LOGI( "Shader compile log:\n%s", log );
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free( log );
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}
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#endif
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GLint status;
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glGetShaderiv( *shader, GL_COMPILE_STATUS, &status );
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if( status == 0 )
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{
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glDeleteShader( *shader );
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return false;
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}
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return true;
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}
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bool shader::CompileShader( GLuint *shader,
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const GLenum type,
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std::vector<uint8_t>& data )
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{
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if( !data.size() )
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return false;
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const GLchar *source = (GLchar *) &data[0];
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int32_t iSize = data.size();
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return shader::CompileShader( shader, type, source, iSize );
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}
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bool shader::CompileShader( GLuint *shader,
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const GLenum type,
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const char *strFileName )
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{
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std::vector<uint8_t> data;
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bool b = JNIHelper::GetInstance()->ReadFile( strFileName, &data );
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if( !b )
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{
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LOGI( "Can not open a file:%s", strFileName );
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return false;
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}
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return shader::CompileShader( shader, type, data );
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}
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bool shader::LinkProgram( const GLuint prog )
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{
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GLint status;
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glLinkProgram( prog );
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#if defined(DEBUG)
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GLint logLength;
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glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength );
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if( logLength > 0 )
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{
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GLchar *log = (GLchar *) malloc( logLength );
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glGetProgramInfoLog( prog, logLength, &logLength, log );
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LOGI( "Program link log:\n%s", log );
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free( log );
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}
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#endif
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glGetProgramiv( prog, GL_LINK_STATUS, &status );
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if( status == 0 )
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{
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LOGI( "Program link failed\n" );
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return false;
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}
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return true;
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}
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bool shader::ValidateProgram( const GLuint prog )
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{
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GLint logLength, status;
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glValidateProgram( prog );
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glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength );
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if( logLength > 0 )
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{
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GLchar *log = (GLchar *) malloc( logLength );
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glGetProgramInfoLog( prog, logLength, &logLength, log );
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LOGI( "Program validate log:\n%s", log );
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free( log );
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}
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glGetProgramiv( prog, GL_VALIDATE_STATUS, &status );
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if( status == 0 )
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return false;
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return true;
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}
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} //namespace ndkHelper
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