This sample illustrates how to write an application that plays media in the background, handles streaming media from the network and reacts appropriately to system events like headphone disconnection and audio focus changes, and also uses the notification system to keep the user informed about what is happening. This CL is a cherrypick of the old CL 104495 (originally in honeycomb-mr1) into honeycomb-mr2. Original CL: https://android-git.corp.google.com/g/#change,104495 Change-Id: Ib8b15ee920300adc093a8b52c17bd9c251ac74ca
36 lines
1.3 KiB
Java
36 lines
1.3 KiB
Java
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.musicplayer;
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/**
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* Represents something that can react to audio focus events. We implement this instead of just
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* using AudioManager.OnAudioFocusChangeListener because that interface is only available in SDK
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* level 8 and above, and we want our application to work on previous SDKs.
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*/
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public interface MusicFocusable {
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/** Signals that audio focus was gained. */
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public void onGainedAudioFocus();
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/**
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* Signals that audio focus was lost.
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*
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* @param canDuck If true, audio can continue in "ducked" mode (low volume). Otherwise, all
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* audio must stop.
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*/
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public void onLostAudioFocus(boolean canDuck);
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}
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