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android_development/tools/emulator/opengl/tests/ut_renderer/RenderingThread.cpp
Stas Gurtovoy d32c2d9633 emulator opengl: system GLESv1 first commit.
This is the first commit for the GLESv1 implementation.
It also includes needed fixes in emugen to support const types.
Also, changed glFinish definition in gl.in to match the
definition as in gl.h.

Change-Id: I90262a1db6035a90af8db17984acecef6499847a
2011-06-17 17:18:45 +03:00

388 lines
12 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderingThread.h"
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <pthread.h>
#include "ReadBuffer.h"
#include "Renderer.h"
#include "TimeUtils.h"
#include <GLES/glext.h>
__thread RenderingThread * RenderingThread::m_tls;
#ifdef PVR_WAR
void RenderingThread::s_glTexParameteriv(GLenum target, GLenum param, const int *p)
{
if (target == GL_TEXTURE_2D && param == GL_TEXTURE_CROP_RECT_OES) {
m_tls->m_currentContext->addPendingCropRect(p);
} else {
m_tls->m_glTexParameteriv(target, param, p);
}
}
void RenderingThread::s_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexfOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort w, GLshort h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexsOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexiOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexxOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexfvOES(const GLfloat *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexfvOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexsvOES(const GLshort *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexsvOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexivOES(const GLint *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexivOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexxvOES(const GLfixed *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexxvOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glActiveTexture(GLenum texture)
{
if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
m_tls->m_currentContext->setActiveTexture(texture);
m_tls->m_glActiveTexture(texture);
}
void RenderingThread::s_glBindTexture(GLenum target, GLuint texture)
{
if (target == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DBind(texture);
m_tls->m_glBindTexture(target, texture);
}
void RenderingThread::s_glEnable(GLenum cap)
{
if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(true);
m_tls->m_glEnable(cap);
}
void RenderingThread::s_glDisable(GLenum cap)
{
if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(false);
m_tls->m_glDisable(cap);
}
void RenderingThread::s_glClientActiveTexture(GLenum texture)
{
if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
m_tls->m_currentContext->setClientActiveTexture(texture);
m_tls->m_glClientActiveTexture(texture);
}
void RenderingThread::s_glEnableClientState(GLenum cap)
{
m_tls->m_currentContext->enableClientState(cap, true);
m_tls->m_glEnableClientState(cap);
}
void RenderingThread::s_glDisableClientState(GLenum cap)
{
m_tls->m_currentContext->enableClientState(cap, false);
m_tls->m_glDisableClientState(cap);
}
void RenderingThread::applyPendingCropRects()
{
PendingCropRectSet &rset = m_currentContext->getPendingCropRects();
if (rset.size() > 0) {
GLuint currBindedTex = m_currentContext->getTex2DBind();
for (PendingCropRectSet::iterator i = rset.begin();
i != rset.end();
i++) {
m_glBindTexture(GL_TEXTURE_2D, (*i)->texture);
m_glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int *)(*i)->rect);
delete (*i);
}
m_glBindTexture(GL_TEXTURE_2D, currBindedTex);
rset.clear();
}
}
void RenderingThread::fixTextureEnable()
{
// restore texture units enable state
for (unsigned int i=0; i<m_backendCaps.maxTextureUnits; i++) {
m_glActiveTexture(GL_TEXTURE0 + i);
if (m_currentContext->isTex2DEnable(i)) {
m_glEnable(GL_TEXTURE_2D);
}
else {
m_glDisable(GL_TEXTURE_2D);
}
m_glClientActiveTexture(GL_TEXTURE0 + i);
if (m_currentContext->getClientState(GL_TEXTURE_COORD_ARRAY, i)) {
m_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
else {
m_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
// restore current active texture
m_glActiveTexture(m_currentContext->getActiveTexture());
m_glClientActiveTexture(m_currentContext->getClientActiveTexture());
// restore other client state enable bits
if (m_currentContext->getClientState(GL_VERTEX_ARRAY, 0)) {
m_glEnableClientState(GL_VERTEX_ARRAY);
}
else {
m_glDisableClientState(GL_VERTEX_ARRAY);
}
if (m_currentContext->getClientState(GL_NORMAL_ARRAY, 0)) {
m_glEnableClientState(GL_NORMAL_ARRAY);
}
else {
m_glDisableClientState(GL_NORMAL_ARRAY);
}
if (m_currentContext->getClientState(GL_COLOR_ARRAY, 0)) {
m_glEnableClientState(GL_COLOR_ARRAY);
}
else {
m_glDisableClientState(GL_COLOR_ARRAY);
}
if (m_currentContext->getClientState(GL_POINT_SIZE_ARRAY_OES, 0)) {
m_glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
}
else {
m_glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
}
}
#endif
int RenderingThread::s_createContext(uint32_t pid, uint32_t handle, uint32_t shareCtx, int version)
{
return Renderer::instance()->createContext(m_tls, Renderer::ClientHandle(pid, handle),
Renderer::ClientHandle(pid, shareCtx),
version);
}
int RenderingThread::s_createSurface(uint32_t pid, uint32_t handle)
{
return Renderer::instance()->createSurface(m_tls, Renderer::ClientHandle(pid, handle));
}
int RenderingThread::s_destroySurface(uint32_t pid, uint32_t handle)
{
return Renderer::instance()->destroySurface(m_tls, Renderer::ClientHandle(pid, handle));
}
int RenderingThread::s_destroyContext(uint32_t pid, uint32_t handle)
{
return Renderer::instance()->destroyContext(m_tls, Renderer::ClientHandle(pid, handle));
}
int RenderingThread::s_makeCurrent(uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctx)
{
int ret = Renderer::instance()->makeCurrent(m_tls,
Renderer::ClientHandle(pid, drawSurface),
Renderer::ClientHandle(pid, readSurface),
Renderer::ClientHandle(pid, ctx));
if (ret && ctx) {
m_tls->initBackendCaps();
}
return ret;
}
void RenderingThread::s_swapBuffers(uint32_t pid, uint32_t surface)
{
Renderer::instance()->swapBuffers(m_tls, Renderer::ClientHandle(pid, surface));
}
RenderingThread::RenderingThread(TcpStream *stream) :
m_stream(stream),
m_currentContext(NULL)
{
m_backendCaps.initialized = false;
}
int RenderingThread::start(void)
{
if (pthread_create(&m_thread, NULL, s_thread, this) < 0) {
perror("pthread_create");
return -1;
}
return 0;
}
void * RenderingThread::s_thread(void *data)
{
RenderingThread *self = (RenderingThread *)data;
m_tls = self;
return self->thread();
}
void RenderingThread::initBackendCaps()
{
if (m_backendCaps.initialized) return;
m_glDec.glGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint *)&m_backendCaps.maxTextureUnits);
m_backendCaps.initialized = true;
}
void *RenderingThread::thread()
{
// initialize our decoders;
m_glDec.initGL();
#ifdef PVR_WAR
m_glTexParameteriv = m_glDec.set_glTexParameteriv(s_glTexParameteriv);
m_glDrawTexfOES = m_glDec.set_glDrawTexfOES(s_glDrawTexfOES);
m_glDrawTexsOES = m_glDec.set_glDrawTexsOES(s_glDrawTexsOES);
m_glDrawTexiOES = m_glDec.set_glDrawTexiOES(s_glDrawTexiOES);
m_glDrawTexxOES = m_glDec.set_glDrawTexxOES(s_glDrawTexxOES);
m_glDrawTexfvOES = m_glDec.set_glDrawTexfvOES(s_glDrawTexfvOES);
m_glDrawTexsvOES = m_glDec.set_glDrawTexsvOES(s_glDrawTexsvOES);
m_glDrawTexivOES = m_glDec.set_glDrawTexivOES(s_glDrawTexivOES);
m_glDrawTexxvOES = m_glDec.set_glDrawTexxvOES(s_glDrawTexxvOES);
m_glActiveTexture = m_glDec.set_glActiveTexture(s_glActiveTexture);
m_glBindTexture = m_glDec.set_glBindTexture(s_glBindTexture);
m_glEnable = m_glDec.set_glEnable(s_glEnable);
m_glDisable = m_glDec.set_glDisable(s_glDisable);
m_glClientActiveTexture = m_glDec.set_glClientActiveTexture(s_glClientActiveTexture);
m_glEnableClientState = m_glDec.set_glEnableClientState(s_glEnableClientState);
m_glDisableClientState = m_glDec.set_glDisableClientState(s_glDisableClientState);
#endif
m_gl2Dec.initGL();
m_utDec.set_swapBuffers(s_swapBuffers);
m_utDec.set_createContext(s_createContext);
m_utDec.set_destroyContext(s_destroyContext);
m_utDec.set_createSurface(s_createSurface);
m_utDec.set_destroySurface(s_destroySurface);
m_utDec.set_makeCurrentContext(s_makeCurrent);
ReadBuffer readBuf(m_stream, DECODER_BUF_SIZE);
int stats_totalBytes = 0;
long long stats_t0 = GetCurrentTimeMS();
while (1) {
int stat = readBuf.getData();
if (stat == 0) {
fprintf(stderr, "client shutdown\n");
break;
} else if (stat < 0) {
perror("getData");
break;
}
//
// log received bandwidth statistics
//
stats_totalBytes += readBuf.validData();
long long dt = GetCurrentTimeMS() - stats_t0;
if (dt > 1000) {
float dts = (float)dt / 1000.0f;
printf("Used Bandwidth %5.3f MB/s\n", ((float)stats_totalBytes / dts) / (1024.0f*1024.0f));
stats_totalBytes = 0;
stats_t0 = GetCurrentTimeMS();
}
bool progress = true;
while (progress) {
progress = false;
// we need at least one header (8 bytes) in our buffer
if (readBuf.validData() >= 8) {
size_t last = m_glDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
if (last > 0) {
progress = true;
readBuf.consume(last);
}
}
if (readBuf.validData() >= 8) {
size_t last = m_gl2Dec.decode(readBuf.buf(), readBuf.validData(), m_stream);
if (last > 0) {
readBuf.consume(last);
progress = true;
}
}
if (readBuf.validData() >= 8) {
size_t last = m_utDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
if (last > 0) {
readBuf.consume(last);
progress = true;
}
}
}
}
// shutdown
if (m_currentContext != NULL) {
m_currentContext->unref();
}
return NULL;
}