Files
android_development/tools/emulator/opengl/host/libs/libOpenglRender/Android.mk
David 'Digit' Turner 8422a11a21 emulator: opengl: Update/simplify build scripts
This patch is a major rework of the build opengl-emulation
build scripts. See README for details.

In a nutshell, this introduces various functions that considerably
simplify the declaration of the 26+ modules in this implementation,
by handling auto-generation of sources and module imports/exports.

Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
2011-06-23 00:35:54 +02:00

31 lines
721 B
Makefile

LOCAL_PATH := $(call my-dir)
ifneq ($(HOST_OS),darwin)
### libOpenglRender #################################################
$(call emugl-begin-host-shared-library,libOpenglRender)
$(call emugl-import,libGLESv1_dec lib_renderControl_dec libOpenglCodecCommon libOpenglOsUtils)
LOCAL_SRC_FILES := \
render_api.cpp \
ColorBuffer.cpp \
EGLDispatch.cpp \
FBConfig.cpp \
FrameBuffer.cpp \
GLDispatch.cpp \
GL2Dispatch.cpp \
RenderContext.cpp \
WindowSurface.cpp \
RenderControl.cpp \
ThreadInfo.cpp \
RenderThread.cpp \
ReadBuffer.cpp \
RenderServer.cpp
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
$(call emugl-end-module)
endif # HOST_OS != darwin