This patch is a major rework of the build opengl-emulation build scripts. See README for details. In a nutshell, this introduces various functions that considerably simplify the declaration of the 26+ modules in this implementation, by handling auto-generation of sources and module imports/exports. Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
34 lines
947 B
Makefile
34 lines
947 B
Makefile
# This build script corresponds to a library containing many definitions
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# common to both the guest and the host. They relate to
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#
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LOCAL_PATH := $(call my-dir)
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### CodecCommon guest ##############################################
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$(call emugl-begin-static-library,libOpenglCodecCommon)
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LOCAL_SRC_FILES := \
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GLClientState.cpp \
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glUtils.cpp \
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TcpStream.cpp \
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TimeUtils.cpp
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LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
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$(call emugl-export,SHARED_LIBRARIES,libcutils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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### OpenglCodecCommon host ##############################################
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$(call emugl-begin-host-static-library,libOpenglCodecCommon)
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LOCAL_SRC_FILES := \
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GLClientState.cpp \
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glUtils.cpp \
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TcpStream.cpp \
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TimeUtils.cpp
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$(call emugl-export,STATIC_LIBRARIES,libcutils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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