99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _GL2_ENCODER_H_
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#define _GL2_ENCODER_H_
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#include "gl2_enc.h"
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#include "IOStream.h"
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#include "GLClientState.h"
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#include "FixedBuffer.h"
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class GL2Encoder : public gl2_encoder_context_t {
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public:
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GL2Encoder(IOStream *stream);
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virtual ~GL2Encoder();
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void setClientState(GLClientState *state) {
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m_state = state;
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}
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const GLClientState *state() { return m_state; }
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void flush() {
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gl2_encoder_context_t::m_stream->flush();
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}
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private:
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GLClientState *m_state;
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GLint *m_compressedTextureFormats;
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GLint m_num_compressedTextureFormats;
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GLint *getCompressedTextureFormats();
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FixedBuffer m_fixedBuffer;
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void sendVertexAttributes(GLint first, GLsizei count);
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glFlush_client_proc_t m_glFlush_enc;
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static void s_glFlush(void * self);
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glPixelStorei_client_proc_t m_glPixelStorei_enc;
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static void s_glPixelStorei(void *self, GLenum param, GLint value);
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glGetString_client_proc_t m_glGetString_enc;
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static const GLubyte * s_glGetString(void *self, GLenum name);
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glBindBuffer_client_proc_t m_glBindBuffer_enc;
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static void s_glBindBuffer(void *self, GLenum target, GLuint id);
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glDrawArrays_client_proc_t m_glDrawArrays_enc;
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static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
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glDrawElements_client_proc_t m_glDrawElements_enc;
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static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
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glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
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static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
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glGetFloatv_client_proc_t m_glGetFloatv_enc;
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static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
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glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
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static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
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glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
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static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, const GLvoid * ptr);
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glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
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static void s_glEnableVertexAttribArray(void *self, GLuint index);
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glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
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static void s_glDisableVertexAttribArray(void *self, GLuint index);
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glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
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static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
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glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
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static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
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glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv;
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static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
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static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLstr *string, const GLint *length);
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static void s_glFinish(void *self);
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};
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#endif
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