This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
29 lines
962 B
C++
29 lines
962 B
C++
/*
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
#ifndef _NATIVE_WINDOWING_H
|
|
#define _NATIVE_WINDOWING_H
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
class NativeWindowing {
|
|
public:
|
|
virtual NativeDisplayType getNativeDisplay() = 0;
|
|
virtual NativeWindowType createNativeWindow(NativeDisplayType dpy, int width, int height) = 0;
|
|
virtual int destroyNativeWindow(NativeDisplayType dpy, NativeWindowType win) = 0;
|
|
};
|
|
|
|
#endif
|