This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ReadBuffer.h"
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#include <string.h>
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#include <assert.h>
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ReadBuffer::ReadBuffer(TcpStream *stream, size_t bufsize)
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{
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m_size = bufsize;
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m_stream = stream;
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m_buf = new unsigned char[m_size];
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m_validData = 0;
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m_readPtr = m_buf;
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}
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ReadBuffer::~ReadBuffer()
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{
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delete m_buf;
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}
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int ReadBuffer::getData()
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{
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if (m_validData > 0) {
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memcpy(m_buf, m_readPtr, m_validData);
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}
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m_readPtr = m_buf;
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// get fresh data into the buffer;
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int stat = m_stream->recv(m_buf + m_validData, m_size - m_validData);
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if (stat > 0) {
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m_validData += (size_t) stat;
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}
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return stat;
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}
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void ReadBuffer::consume(size_t amount)
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{
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assert(amount <= m_validData);
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m_validData -= amount;
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m_readPtr += amount;
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}
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