Files
android_development/tools/emulator/opengl/tests/ut_renderer/ReadBuffer.h
Jacky Romano faa8994f17 Android emulator opengl - unit test host side renderer
This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to
take a command stream over a socket connection and render it into an opengl window.
The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse
the command stream.
The ut_renderer uses an external (plug-in) opengl impelementation.

Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
2011-03-28 19:20:23 +02:00

37 lines
1.2 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _READ_BUFFER_H
#define _READ_BUFFER_H
#include "TcpStream.h"
class ReadBuffer {
public:
ReadBuffer(TcpStream *stream, size_t bufSize);
~ReadBuffer();
int getData(); // get fresh data from the stream
unsigned char *buf() { return m_readPtr; } // return the next read location
size_t validData() { return m_validData; } // return the amount of valid data in readptr
void consume(size_t amount); // notify that 'amount' data has been consumed;
private:
unsigned char *m_buf;
unsigned char *m_readPtr;
size_t m_size;
size_t m_validData;
TcpStream *m_stream;
};
#endif