This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _READ_BUFFER_H
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#define _READ_BUFFER_H
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#include "TcpStream.h"
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class ReadBuffer {
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public:
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ReadBuffer(TcpStream *stream, size_t bufSize);
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~ReadBuffer();
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int getData(); // get fresh data from the stream
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unsigned char *buf() { return m_readPtr; } // return the next read location
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size_t validData() { return m_validData; } // return the amount of valid data in readptr
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void consume(size_t amount); // notify that 'amount' data has been consumed;
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private:
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unsigned char *m_buf;
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unsigned char *m_readPtr;
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size_t m_size;
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size_t m_validData;
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TcpStream *m_stream;
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};
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#endif
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