Files
android_development/tools/emulator/opengl/tests/ut_renderer/Renderer.cpp
Jacky Romano 0c01f32aa2 emulator opengl : unit-test renderer GLESv2
Make the unit test renderer (ut_renderer) encode GLESv2 commands.
A rendering thread has both V1 & V2 decoder object, and tryies to decode
commands of the two protocols from the stream.
Context creating is taking into account the API version and creates context
accordingly.
Decoder data is shared between the V1 & V2 decoders and applied to both of
them on makeCurrent (regardless to the requested context version)

Change-Id: If78e84310e5dcd22108c19656051b138b22e3c9f
2011-05-03 15:47:07 +02:00

184 lines
5.6 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "RenderingThread.h"
#include "Renderer.h"
// include operating-system dependent windowing system impelemntation
#ifdef _WIN32
# error "WINDOWS IS NOT SUPPORTED AT THE MOMENT"
#elif defined __APPLE__
# error "Apple OS-X IS NOT SUPPORTED"
#elif defined (__unix__)
# include "X11Windowing.h"
#endif
Renderer * Renderer::m_instance = NULL;
Renderer * Renderer::instance()
{
if (m_instance == NULL) m_instance = new Renderer;
return m_instance;
}
Renderer::Renderer()
{
// Unix specific, use your platform specific windowing implementation
#ifdef __unix__
m_nw = new X11Windowing;
#endif
m_dpy = eglGetDisplay(m_nw->getNativeDisplay());
EGLint major, minor;
eglInitialize(m_dpy, &major, &minor);
fprintf(stderr, "egl initialized : %d.%d\n", major, minor);
}
int Renderer::createSurface(RenderingThread *thread, const ClientHandle & handle)
{
android::Mutex::Autolock(this->m_mutex);
assert(m_surfaces.find(handle) == m_surfaces.end());
if (handle.handle == 0) {
fprintf(stderr, "trying to create surface for EGL_NO_SURFACE !!!\n");
return -1;
} else {
RendererSurface *surface = RendererSurface::create(m_dpy, RendererSurface::CONFIG_DEPTH, m_nw);
if (surface == NULL) {
printf("failed to create surface !!\n");
return -1;
}
m_surfaces.insert(SurfaceMap::value_type(handle, surface));
}
return 0;
}
int Renderer::destroySurface(RenderingThread *thread, const ClientHandle &handle)
{
android::Mutex::Autolock(this->m_mutex);
SurfaceMap::iterator i = m_surfaces.find(handle);
if (i == m_surfaces.end()) {
printf("removing surface that doesn't exists\n");
return -1;
}
if (i->second->destroy(m_nw)) {
m_surfaces.erase(handle);
}
return 0;
}
int Renderer::createContext(RenderingThread *thread, const ClientHandle &handle, ClientHandle shareCtx, int version)
{
android::Mutex::Autolock(this->m_mutex);
assert(m_ctxs.find(handle) == m_ctxs.end());
RendererContext *shared = NULL;
if (shareCtx.handle != 0) {
ContextMap::iterator sctx = m_ctxs.find(shareCtx);
if (sctx != m_ctxs.end()) {
shared = sctx->second;
}
}
RendererContext *ctx =
RendererContext::create(m_dpy,
RendererSurface::getEglConfig(m_dpy, RendererSurface::CONFIG_DEPTH),
shared, version);
if (ctx == NULL) {
fprintf(stderr, "failed to create context\n");
return -1;
}
m_ctxs.insert(ContextMap::value_type(handle, ctx));
return 0;
}
int Renderer::destroyContext(RenderingThread *thread, const ClientHandle &handle)
{
android::Mutex::Autolock(this->m_mutex);
ContextMap::iterator i = m_ctxs.find(handle);
if (i == m_ctxs.end()) {
printf("removing context that doesn't exists\n");
return -1;
}
if (i->second->destroy()) {
m_ctxs.erase(handle);
}
return 0;
}
int Renderer::makeCurrent(RenderingThread *thread,
const ClientHandle &drawSurface,
const ClientHandle &readSurface,
const ClientHandle & ctx)
{
android::Mutex::Autolock(this->m_mutex);
RendererContext *currentContext = thread->currentContext();
ContextMap::iterator c = m_ctxs.find(ctx);
EGLContext eglContext;
if (ctx.handle != 0 && c != m_ctxs.end()) {
if (c->second != currentContext) {
// new context is set
if (currentContext != NULL) currentContext->unref();
c->second->ref();
eglContext = c->second->eglContext();
thread->setCurrentContext(c->second);
thread->glDecoder().setContextData(&c->second->decoderContextData());
thread->gl2Decoder().setContextData(&c->second->decoderContextData());
} else {
// same context is already set
eglContext = c->second->eglContext();
}
} else {
eglContext = EGL_NO_CONTEXT;
if (currentContext != NULL) currentContext->unref();
thread->setCurrentContext(NULL);
thread->glDecoder().setContextData(NULL);
thread->gl2Decoder().setContextData(NULL);
}
EGLSurface draw = EGL_NO_SURFACE;
EGLSurface read = EGL_NO_SURFACE;
SurfaceMap::iterator i;
i = m_surfaces.find(drawSurface); if (i != m_surfaces.end()) draw = i->second->eglSurface();
i = m_surfaces.find(readSurface); if (i != m_surfaces.end()) read = i->second->eglSurface();
return eglMakeCurrent(m_dpy, draw, read, eglContext);
}
int Renderer::swapBuffers(RenderingThread *thread,
const ClientHandle &surface)
{
android::Mutex::Autolock(this->m_mutex);
SurfaceMap::iterator s = m_surfaces.find(surface);
if (s == m_surfaces.end()) {
fprintf(stderr, "swapping buffers for non existing surface\n");
return -1;
}
return eglSwapBuffers(m_dpy, s->second->eglSurface());
}