This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _X11_RENDERER_SURFACE_H_
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#define _X11_RENDERER_SURFACE_H_
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#include <X11/Xutil.h>
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#include <X11/Xlib.h>
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#include <EGL/egl.h>
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include "RendererSurface.h"
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class X11RendererSurface : public RendererSurface
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{
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public:
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X11RendererSurface() : RendererSurface() {
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m_display = NULL;
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}
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NativeDisplayType getNativeDisplay();
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NativeWindowType createNativeWindow();
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int destroyNativeWindow(NativeWindowType win);
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private:
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Display m_display;
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};
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#endif
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