Files
android_development/tools/emulator/opengl/tests/ut_renderer/RendererContext.cpp
Jacky Romano faa8994f17 Android emulator opengl - unit test host side renderer
This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to
take a command stream over a socket connection and render it into an opengl window.
The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse
the command stream.
The ut_renderer uses an external (plug-in) opengl impelementation.

Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
2011-03-28 19:20:23 +02:00

63 lines
1.7 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RendererContext.h"
#include <stdio.h>
#include <stdlib.h>
RendererContext * RendererContext::create(EGLDisplay dpy, EGLConfig config, RendererContext *shareCtx)
{
EGLContext ctx;
EGLContext shared = shareCtx == NULL ? EGL_NO_CONTEXT : shareCtx->eglContext();
ctx = eglCreateContext(dpy, config, shared, NULL);
if (eglGetError() != EGL_SUCCESS) return NULL;
return new RendererContext(dpy, ctx);
}
int RendererContext::destroy()
{
if (count() <= 0) {
eglDestroyContext(m_dpy, m_ctx);
return 1;
}
return 0;
}
#ifdef PVR_WAR
void RendererContext::setActiveTexture(GLenum texture)
{
m_activeTexture = texture - GL_TEXTURE0;
}
void RendererContext::setTex2DBind(GLuint texture)
{
m_tex2DBind[m_activeTexture] = texture;
}
GLuint RendererContext::getTex2DBind()
{
return m_tex2DBind[m_activeTexture];
}
void RendererContext::addPendingCropRect(int *rect)
{
PendingCropRect *r = new PendingCropRect;
r->texture = m_tex2DBind[m_activeTexture];
memcpy(r->rect, rect, 4*sizeof(int));
m_pendingCropRects.insert(r);
}
#endif