This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _RENDERER_SURFACE_H_
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#define _RENDERER_SURFACE_H_
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#include <EGL/egl.h>
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#include "NativeWindowing.h"
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#include "RendererObject.h"
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#define DEFAULT_HEIGHT 480
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#define DEFAULT_WIDTH 320
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class RendererSurface : public RendererObject {
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public:
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typedef enum { CONFIG_DEPTH = 1 << 0 } SurfaceConfig;
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EGLSurface eglSurface() { return m_eglSurface; }
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EGLConfig eglConfig() { return m_config; }
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EGLDisplay eglDisplay() { return m_eglDisplay; }
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static RendererSurface * create(EGLDisplay eglDisplay, SurfaceConfig config, NativeWindowing *nw);
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static EGLConfig getEglConfig(EGLDisplay eglDisplay, SurfaceConfig config);
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int destroy(NativeWindowing *nw);
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private:
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RendererSurface(EGLDisplay display, NativeWindowType window, EGLSurface surface, EGLConfig config) :
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m_eglDisplay(display),
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m_config(config),
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m_window(window),
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m_eglSurface(surface)
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{}
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EGLDisplay m_eglDisplay;
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EGLConfig m_config;
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NativeWindowType m_window;
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EGLSurface m_eglSurface;
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};
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#endif
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