Files
android_development/tools/emulator/opengl/tests/ut_renderer/RendererSurface.h
Jacky Romano faa8994f17 Android emulator opengl - unit test host side renderer
This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to
take a command stream over a socket connection and render it into an opengl window.
The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse
the command stream.
The ut_renderer uses an external (plug-in) opengl impelementation.

Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
2011-03-28 19:20:23 +02:00

53 lines
1.6 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _RENDERER_SURFACE_H_
#define _RENDERER_SURFACE_H_
#include <EGL/egl.h>
#include "NativeWindowing.h"
#include "RendererObject.h"
#define DEFAULT_HEIGHT 480
#define DEFAULT_WIDTH 320
class RendererSurface : public RendererObject {
public:
typedef enum { CONFIG_DEPTH = 1 << 0 } SurfaceConfig;
EGLSurface eglSurface() { return m_eglSurface; }
EGLConfig eglConfig() { return m_config; }
EGLDisplay eglDisplay() { return m_eglDisplay; }
static RendererSurface * create(EGLDisplay eglDisplay, SurfaceConfig config, NativeWindowing *nw);
static EGLConfig getEglConfig(EGLDisplay eglDisplay, SurfaceConfig config);
int destroy(NativeWindowing *nw);
private:
RendererSurface(EGLDisplay display, NativeWindowType window, EGLSurface surface, EGLConfig config) :
m_eglDisplay(display),
m_config(config),
m_window(window),
m_eglSurface(surface)
{}
EGLDisplay m_eglDisplay;
EGLConfig m_config;
NativeWindowType m_window;
EGLSurface m_eglSurface;
};
#endif